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[PS2] [QUESTION] Could this port be made to run in 240p? #94

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wolfmanvid01 opened this issue Apr 27, 2024 · 3 comments
Open

[PS2] [QUESTION] Could this port be made to run in 240p? #94

wolfmanvid01 opened this issue Apr 27, 2024 · 3 comments

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@wolfmanvid01
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Could this game be made to run in 240p as the original N64 game was? CRT's that admit only composite video show this resolution way better than 480i, without flicker and very sharp, a bless for the eyes

@wolfmanvid01
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wolfmanvid01 commented Apr 27, 2024

btw, theres an option in GSM 0.23x that says "NTSC NI to NTSC I field" that shows 240p but it doesnt seem to work with the 480i build when activated

@fgsfdsfgs
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Maybe? Here is the supported mode list. The first two seem like 320x224 and 320x256, but I've never tested them on real hardware, and now I don't have a PS2 to check.
It is possible to make it run in 480p if you have a way to get digital output though. You can change these lines from 2 and 0 to 3 and 1 respectively.

@wolfmanvid01
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wolfmanvid01 commented May 22, 2024

Man, i solved it, and It works PERFECT in 240p ntsc (224p in fact), with some minor issues in the texts of the dialogs

The modification u need for 240p ntsc it is this one

{ "240p", GS_MODE_NTSC, GS_NONINTERLACED, GS_FRAME, 652, 224, 320, 224, 2, 0, 0 }

inside static const struct VidMode vid_modes[] thats around the line 31 of src/pc/gfx/gfx_ps2_wapi.c

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