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Add Firebase Source Distribution for visionOS into existing Xcode Cloud Support for iOS & macOS #14414
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I couldn't figure out how to label this issue, so I've labeled it for a human to triage. Hang tight. |
You may need to either build all the platforms from the source distribution or do the VisionOS build in a clean environment. |
Hmm I‘m already building the visionOS build in a separate workflow. How else would I clean it up? Remove the package resolved in a script and enforce a manual package resolve? Thanks for the reply! |
Hmm, I would think a new workflow would give a clean environment. Is there a lingering |
Hey @arthurschiller. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
Sorry I hadn't had the time yet to loo
Sorry I hadn't had the time yet to look into it again. Will hopefully be able to on Wednesday or Thursday. |
Description
I have a working Xcode Cloud setup for iOS and macOS, and I'm trying to add visionOS support. Following Firebase's documentation for visionOS, I need to use the source distribution of Firestore instead of the binary distribution.
I've added a
ci_post_clone.sh
script that sets the required environment variable for visionOS builds:(this apparently still requires 'xrOS' instead of 'visionOS')
However, this results in the following error during the build:
So since setting
FIREBASE_SOURCE_FIRESTORE=1
changes which dependencies are required:What's the recommended way to handle this in Xcode Cloud when you want to maintain builds for all platforms? Any guidance would be appreciated!
Reproducing the issue
No response
Firebase SDK Version
10.29.0
Xcode Version
16.2
Installation Method
Swift Package Manager
Firebase Product(s)
Firestore
Targeted Platforms
visionOS
Relevant Log Output
If using Swift Package Manager, the project's Package.resolved
Expand
Package.resolved
for iOS/macOS snippetExpand
Package.resolved
for iOS/macOS snippetIf using CocoaPods, the project's Podfile.lock
Expand
Podfile.lock
snippetReplace this line with the contents of your Podfile.lock!
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