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player.pl
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:- dynamic(playerRole/1).
:- dynamic(playerExp/2).
:- dynamic(money/1).
:- dynamic(playerEnergy/1).
:- dynamic(drainedEnergy/1).
playerRole(0).
playerExp(0, 0).
playerEnergy(0).
drainedEnergy(0).
money(0).
% fakta-fakta dari player
idRole(1, fish).
idRole(2, farm).
idRole(3, ranch).
roleDisplay(fish, 'Fisherman').
roleDisplay(farm, 'Farmer').
roleDisplay(ranch, 'Rancher').
% reqexp(level, N) : reqierementXP
reqexp(_, 0, 0).
reqexp(_, 1, 400).
reqexp(_, 2, 1600).
reqexp(_, 3, 6400).
reqexp(_, 4, 12700).
reqexp(_, 5, 40000).
reqexp(_, 6, 100000).
reqexp(_, 7, 255000).
reqexp(_, 8, 511000).
reqexp(_, 9, 1023000).
reqexp(_, 10, 'INF').
playerLevel(Type, Level):-
playerExp(Type, Exp),
reqexp(Type, 1, Req),
Exp =< Req,
Level is 1,
!.
playerLevel(Type, Level):-
playerExp(Type, Exp),
reqexp(Type, 2, Req),
Exp =< Req,
Level is 2,
!.
playerLevel(Type, Level):-
playerExp(Type, Exp),
reqexp(Type, 3, Req),
Exp =< Req,
Level is 3,
!.
playerLevel(Type, Level):-
playerExp(Type, Exp),
reqexp(Type, 4, Req),
Exp =< Req,
Level is 4,
!.
playerLevel(Type, Level):-
playerExp(Type, Exp),
reqexp(Type, 5, Req),
Exp =< Req,
Level is 5,
!.
playerLevel(Type, Level):-
playerExp(Type, Exp),
reqexp(Type, 6, Req),
Exp =< Req,
Level is 6,
!.
playerLevel(Type, Level):-
playerExp(Type, Exp),
reqexp(Type, 7, Req),
Exp =< Req,
Level is 7,
!.
playerLevel(Type, Level):-
playerExp(Type, Exp),
reqexp(Type, 8, Req),
Exp =< Req,
Level is 8,
!.
playerLevel(Type, Level):-
playerExp(Type, Exp),
reqexp(Type, 9, Req),
Exp =< Req,
Level is 9,
!.
playerLevel(Type, Level):-
playerExp(Type, _),
Level is 10,
!.
initPlayer(Idx):-
retract(playerRole(_)),
idRole(Idx, Role),
asserta(playerRole(Role)),
retract(money(_)),
asserta(money(1000)),
retract(playerExp(_, _)),
asserta(playerExp(total, 0)),
asserta(playerExp(fish, 0)),
asserta(playerExp(ranch, 0)),
asserta(playerExp(farm, 0)),
retract(playerEnergy(_)),
asserta(playerEnergy(100)),
retract(drainedEnergy(_)),
asserta(drainedEnergy(2)),
!.
printRole(Idx):-
idRole(Idx, fish),
write('\nYou choose fisherman, let\'s start farming! (and fishing of course)\n'), !.
printRole(Idx):-
idRole(Idx, farm),
write('\nYou choose farmer, let\'s start farming!'), !.
printRole(Idx):-
idRole(Idx, ranch),
write('\nYou choose rancher, let\'s start farming! (and ranching of course)'), !.
gainExp(Type, Inc):-
playerExp(Type, Exp),
New_Exp is Exp + Inc,
retract(playerExp(Type, Exp)),
asserta(playerExp(Type, New_Exp)),
!.
lossEnergy(Type):-
playerRole(Type),
playerEnergy(Energy),
drainedEnergy(Loss),
Losses is 80*Loss div 100,
New_Energy is max(Energy-Losses, 0),
retract(playerEnergy(_)),
asserta(playerEnergy(New_Energy)),
!.
lossEnergy(_):-
playerEnergy(Energy),
drainedEnergy(Loss),
New_Energy is max(Energy-Loss, 0),
retract(playerEnergy(_)),
asserta(playerEnergy(New_Energy)),
!.