You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We want to be able to support 8bit textures in order to reduce the occurrence of OutOfMemoryErrors in certain situations. SDL_gpu uses 32bit textures by default, so this change would reduce memory usage by at least 75% in many situations.
Proposed solution
We'd need to use bgfx or another renderer, because SDL_gpu doesn't seem to support anything but its default setting.
The text was updated successfully, but these errors were encountered:
Motivation
We want to be able to support 8bit textures in order to reduce the occurrence of
OutOfMemoryError
s in certain situations. SDL_gpu uses 32bit textures by default, so this change would reduce memory usage by at least 75% in many situations.Proposed solution
We'd need to use
bgfx
or another renderer, because SDL_gpu doesn't seem to support anything but its default setting.The text was updated successfully, but these errors were encountered: