forked from oUF-wow/oUF
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathouf.lua
583 lines (469 loc) · 14.5 KB
/
ouf.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
local parent, ns = ...
local global = GetAddOnMetadata(parent, 'X-oUF')
local _VERSION = GetAddOnMetadata(parent, 'version')
local oUF = ns.oUF
local Private = oUF.Private
local argcheck = Private.argcheck
local print = Private.print
local error = Private.error
local styles, style = {}
local callback, objects = {}, {}
local elements = {}
local activeElements = {}
-- updating of "invalid" units.
local enableTargetUpdate = function(object)
object.onUpdateFrequency = object.onUpdateFrequency or .5
object.__eventless = true
local total = 0
object:SetScript('OnUpdate', function(self, elapsed)
if(not self.unit) then
return
elseif(total > self.onUpdateFrequency) then
self:UpdateAllElements'OnUpdate'
total = 0
end
total = total + elapsed
end)
end
Private.enableTargetUpdate = enableTargetUpdate
local updateActiveUnit = function(self, event, unit)
-- Calculate units to work with
local realUnit, modUnit = SecureButton_GetUnit(self), SecureButton_GetModifiedUnit(self)
-- _GetUnit() doesn't rewrite playerpet -> pet like _GetModifiedUnit does.
if(realUnit == 'playerpet') then
realUnit = 'pet'
elseif(realUnit == 'playertarget') then
realUnit = 'target'
end
if(modUnit == "pet" and realUnit ~= "pet") then
modUnit = "vehicle"
end
-- Drop out if the event unit doesn't match any of the frame units.
if(not UnitExists(modUnit) or unit and unit ~= realUnit and unit ~= modUnit) then return end
-- Change the active unit and run a full update.
if Private.UpdateUnits(self, modUnit, realUnit) then
self:UpdateAllElements('RefreshUnit')
return true
end
end
local iterateChildren = function(...)
for l = 1, select("#", ...) do
local obj = select(l, ...)
if(type(obj) == 'table' and obj.isChild) then
updateActiveUnit(obj, "iterateChildren")
end
end
end
local OnAttributeChanged = function(self, name, value)
if(name == "unit" and value) then
if(self.hasChildren) then
iterateChildren(self:GetChildren())
end
if(not self:GetAttribute'oUF-onlyProcessChildren') then
updateActiveUnit(self, "OnAttributeChanged")
end
end
end
local frame_metatable = {
__index = CreateFrame"Button"
}
Private.frame_metatable = frame_metatable
for k, v in pairs{
EnableElement = function(self, name, unit)
argcheck(name, 2, 'string')
argcheck(unit, 3, 'string', 'nil')
local element = elements[name]
if(not element or self:IsElementEnabled(name)) then return end
if(element.enable(self, unit or self.unit)) then
activeElements[self][name] = true
if(element.update) then
table.insert(self.__elements, element.update)
end
end
end,
DisableElement = function(self, name)
argcheck(name, 2, 'string')
local enabled = self:IsElementEnabled(name)
if(not enabled) then return end
local update = elements[name].update
for k, func in next, self.__elements do
if(func == update) then
table.remove(self.__elements, k)
break
end
end
activeElements[self][name] = nil
-- We need to run a new update cycle in-case we knocked ourself out of sync.
-- The main reason we do this is to make sure the full update is completed
-- if an element for some reason removes itself _during_ the update
-- progress.
self:UpdateAllElements('DisableElement', name)
return elements[name].disable(self)
end,
IsElementEnabled = function(self, name)
argcheck(name, 2, 'string')
local element = elements[name]
if(not element) then return end
local active = activeElements[self]
return active and active[name]
end,
Enable = RegisterUnitWatch,
Disable = function(self)
UnregisterUnitWatch(self)
self:Hide()
end,
UpdateAllElements = function(self, event)
local unit = self.unit
if(not UnitExists(unit)) then return end
if(self.PreUpdate) then
self:PreUpdate(event)
end
for _, func in next, self.__elements do
func(self, event, unit)
end
if(self.PostUpdate) then
self:PostUpdate(event)
end
end,
} do
frame_metatable.__index[k] = v
end
local OnShow = function(self)
if(not updateActiveUnit(self, 'OnShow')) then
return self:UpdateAllElements'OnShow'
end
end
local UpdatePet = function(self, event, unit)
local petUnit
if(unit == 'target') then
return
elseif(unit == 'player') then
petUnit = 'pet'
else
-- Convert raid26 -> raidpet26
petUnit = unit:gsub('^(%a+)(%d+)', '%1pet%2')
end
if(self.unit ~= petUnit) then return end
if(not updateActiveUnit(self, event)) then
return self:UpdateAllElements(event)
end
end
local initObject = function(unit, style, styleFunc, header, ...)
local num = select('#', ...)
for i=1, num do
local object = select(i, ...)
local objectUnit = object:GetAttribute'oUF-guessUnit' or unit
local suffix = object:GetAttribute'unitsuffix'
object.__elements = {}
object.style = style
object = setmetatable(object, frame_metatable)
-- Expose the frame through oUF.objects.
table.insert(objects, object)
-- We have to force update the frames when PEW fires.
object:RegisterEvent("PLAYER_ENTERING_WORLD", object.UpdateAllElements)
-- Handle the case where someone has modified the unitsuffix attribute in
-- oUF-initialConfigFunction.
if(suffix and not objectUnit:match(suffix)) then
objectUnit = objectUnit .. suffix
end
if(not (suffix == 'target' or objectUnit and objectUnit:match'target')) then
object:RegisterEvent('UNIT_ENTERED_VEHICLE', updateActiveUnit, true)
object:RegisterEvent('UNIT_EXITED_VEHICLE', updateActiveUnit, true)
-- We don't need to register UNIT_PET for the player unit. We register it
-- mainly because UNIT_EXITED_VEHICLE and UNIT_ENTERED_VEHICLE doesn't always
-- have pet information when they fire for party and raid units.
if(objectUnit ~= 'player') then
object:RegisterEvent('UNIT_PET', UpdatePet, true)
end
end
if(not header) then
-- No header means it's a frame created through :Spawn().
object:SetAttribute("*type1", "target")
object:SetAttribute('*type2', 'togglemenu')
-- No need to enable this for *target frames.
if(not (unit:match'target' or suffix == 'target')) then
object:SetAttribute('toggleForVehicle', true)
end
-- Other boss and target units are handled by :HandleUnit().
if(suffix == 'target') then
enableTargetUpdate(object)
else
oUF:HandleUnit(object)
end
else
-- Used to update frames when they change position in a group.
object:RegisterEvent('GROUP_ROSTER_UPDATE', object.UpdateAllElements)
if(num > 1) then
if(object:GetParent() == header) then
object.hasChildren = true
else
object.isChild = true
end
end
if(suffix == 'target') then
enableTargetUpdate(object)
end
end
Private.UpdateUnits(object, objectUnit)
styleFunc(object, objectUnit, not header)
object:SetScript("OnAttributeChanged", OnAttributeChanged)
object:SetScript("OnShow", OnShow)
activeElements[object] = {}
for element in next, elements do
object:EnableElement(element, objectUnit)
end
for _, func in next, callback do
func(object)
end
-- Make Clique happy
_G.ClickCastFrames = ClickCastFrames or {}
ClickCastFrames[object] = true
end
end
local walkObject = function(object, unit)
local parent = object:GetParent()
local style = parent.style or style
local styleFunc = styles[style]
local header = parent:GetAttribute'oUF-headerType' and parent
-- Check if we should leave the main frame blank.
if(object:GetAttribute'oUF-onlyProcessChildren') then
object.hasChildren = true
object:SetScript('OnAttributeChanged', OnAttributeChanged)
return initObject(unit, style, styleFunc, header, object:GetChildren())
end
return initObject(unit, style, styleFunc, header, object, object:GetChildren())
end
function oUF:RegisterInitCallback(func)
table.insert(callback, func)
end
function oUF:RegisterMetaFunction(name, func)
argcheck(name, 2, 'string')
argcheck(func, 3, 'function', 'table')
if(frame_metatable.__index[name]) then
return
end
frame_metatable.__index[name] = func
end
function oUF:RegisterStyle(name, func)
argcheck(name, 2, 'string')
argcheck(func, 3, 'function', 'table')
if(styles[name]) then return error("Style [%s] already registered.", name) end
if(not style) then style = name end
styles[name] = func
end
function oUF:SetActiveStyle(name)
argcheck(name, 2, 'string')
if(not styles[name]) then return error("Style [%s] does not exist.", name) end
style = name
end
do
local function iter(_, n)
-- don't expose the style functions.
return (next(styles, n))
end
function oUF.IterateStyles()
return iter, nil, nil
end
end
local getCondition
do
local conditions = {
raid40 = '[@raid26,exists] show;',
raid25 = '[@raid11,exists] show;',
raid10 = '[@raid6,exists] show;',
raid = '[group:raid] show;',
party = '[group:party,nogroup:raid] show;',
solo = '[@player,exists,nogroup:party] show;',
}
function getCondition(...)
local cond = ''
for i=1, select('#', ...) do
local short = select(i, ...)
local condition = conditions[short]
if(condition) then
cond = cond .. condition
end
end
return cond .. 'hide'
end
end
local generateName = function(unit, ...)
local name = 'oUF_' .. style:gsub('[^%a%d_]+', '')
local raid, party, groupFilter
for i=1, select('#', ...), 2 do
local att, val = select(i, ...)
if(att == 'showRaid') then
raid = true
elseif(att == 'showParty') then
party = true
elseif(att == 'groupFilter') then
groupFilter = val
end
end
local append
if(raid) then
if(groupFilter) then
if(type(groupFilter) == 'number' and groupFilter > 0) then
append = groupFilter
elseif(groupFilter:match'TANK') then
append = 'MainTank'
elseif(groupFilter:match'ASSIST') then
append = 'MainAssist'
else
local _, count = groupFilter:gsub(',', '')
if(count == 0) then
append = 'Raid' .. groupFilter
else
append = 'Raid'
end
end
else
append = 'Raid'
end
elseif(party) then
append = 'Party'
elseif(unit) then
append = unit:gsub("^%l", string.upper)
end
if(append) then
name = name .. append
end
-- Change oUF_LilyRaidRaid into oUF_LilyRaid
name = name:gsub('(%u%l+)([%u%l]*)%1', '%1')
-- Change oUF_LilyTargettarget into oUF_LilyTargetTarget
name = name:gsub('t(arget)', 'T%1')
local base = name
local i = 2
while(_G[name]) do
name = base .. i
i = i + 1
end
return name
end
do
local styleProxy = function(self, frame, ...)
return walkObject(_G[frame])
end
-- There has to be an easier way to do this.
local initialConfigFunction = [[
local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i=1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute'oUF-onlyProcessChildren') then
RegisterUnitWatch(frame)
-- Attempt to guess what the header is set to spawn.
local groupFilter = header:GetAttribute'groupFilter'
if(type(groupFilter) == 'string' and groupFilter:match('MAIN[AT]')) then
local role = groupFilter:match('MAIN([AT])')
if(role == 'T') then
unit = 'maintank'
else
unit = 'mainassist'
end
elseif(header:GetAttribute'showRaid') then
unit = 'raid'
elseif(header:GetAttribute'showParty') then
unit = 'party'
end
local headerType = header:GetAttribute'oUF-headerType'
local suffix = frame:GetAttribute'unitsuffix'
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end
frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'togglemenu')
frame:SetAttribute('toggleForVehicle', true)
frame:SetAttribute('oUF-guessUnit', unit)
end
local body = header:GetAttribute'oUF-initialConfigFunction'
if(body) then
frame:Run(body, unit)
end
end
header:CallMethod('styleFunction', self:GetName())
local clique = header:GetFrameRef("clickcast_header")
if(clique) then
clique:SetAttribute("clickcast_button", self)
clique:RunAttribute("clickcast_register")
end
]]
function oUF:SpawnHeader(overrideName, template, visibility, ...)
if(not style) then return error("Unable to create frame. No styles have been registered.") end
template = (template or 'SecureGroupHeaderTemplate')
local isPetHeader = template:match'PetHeader'
local name = overrideName or generateName(nil, ...)
local header = CreateFrame('Frame', name, oUF_PetBattleFrameHider, template)
header:SetAttribute("template", "oUF_ClickCastUnitTemplate")
for i=1, select("#", ...), 2 do
local att, val = select(i, ...)
if(not att) then break end
header:SetAttribute(att, val)
end
header.style = style
header.styleFunction = styleProxy
-- We set it here so layouts can't directly override it.
header:SetAttribute('initialConfigFunction', initialConfigFunction)
header:SetAttribute('oUF-headerType', isPetHeader and 'pet' or 'group')
if(Clique) then
SecureHandlerSetFrameRef(header, 'clickcast_header', Clique.header)
end
if(header:GetAttribute'showParty') then
self:DisableBlizzard'party'
end
if(visibility) then
local type, list = string.split(' ', visibility, 2)
if(list and type == 'custom') then
RegisterAttributeDriver(header, 'state-visibility', list)
else
local condition = getCondition(string.split(',', visibility))
RegisterAttributeDriver(header, 'state-visibility', condition)
end
end
return header
end
end
function oUF:Spawn(unit, overrideName)
argcheck(unit, 2, 'string')
if(not style) then return error("Unable to create frame. No styles have been registered.") end
unit = unit:lower()
local name = overrideName or generateName(unit)
local object = CreateFrame("Button", name, oUF_PetBattleFrameHider, "SecureUnitButtonTemplate")
Private.UpdateUnits(object, unit)
self:DisableBlizzard(unit)
walkObject(object, unit)
object:SetAttribute("unit", unit)
RegisterUnitWatch(object)
return object
end
function oUF:AddElement(name, update, enable, disable)
argcheck(name, 2, 'string')
argcheck(update, 3, 'function', 'nil')
argcheck(enable, 4, 'function', 'nil')
argcheck(disable, 5, 'function', 'nil')
if(elements[name]) then return error('Element [%s] is already registered.', name) end
elements[name] = {
update = update;
enable = enable;
disable = disable;
}
end
oUF.version = _VERSION
oUF.objects = objects
if(global) then
if(parent ~= 'oUF' and global == 'oUF') then
error("%s is doing it wrong and setting its global to oUF.", parent)
else
_G[global] = oUF
end
end