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TCPConnection.h
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// -*- c++-mode -*-
#pragma once
#include <queue>
#include <string>
#include <event2/bufferevent.h>
#include <event2/dns.h>
#include <event2/event.h>
#include <event2/util.h>
#include "AdaptiveSampler.h"
#include "cmdline.h"
#include "Connection.h"
#include "ConnectionOptions.h"
#include "ConnectionStats.h"
#include "Generator.h"
#include "Operation.h"
#include "util.h"
using namespace std;
void bev_event_cb(struct bufferevent *bev, short events, void *ptr);
void bev_read_cb(struct bufferevent *bev, void *ptr);
void bev_write_cb(struct bufferevent *bev, void *ptr);
void timer_cb(evutil_socket_t fd, short what, void *ptr);
class TCPConnection : public Connection {
public:
TCPConnection(struct event_base* _base, struct evdns_base* _evdns,
string _hostname, string _port, options_t options,
int _src_port, bool sampling = true);
~TCPConnection();
string hostname;
string port;
double start_time; // Time when this connection began operations.
read_state_enum read_state;
write_state_enum write_state;
void issue_get(const char* key, double now = 0.0);
void issue_set(const char* key, const char* value, int length,
double now = 0.0);
void issue_something(double now = 0.0);
void pop_op();
bool check_exit_condition(double now = 0.0);
void drive_write_machine(double now = 0.0);
void start_loading();
void reset();
void issue_sasl();
void event_callback(short events);
void read_callback();
void write_callback();
void timer_callback();
bool consume_binary_response(evbuffer *input);
void set_priority(int pri);
options_t options;
std::queue<Operation> op_queue;
Generator *iagen;
private:
struct event_base *base;
struct evdns_base *evdns;
struct bufferevent *bev;
struct event *timer; // Used to control inter-transmission time.
// double lambda;
double next_time; // Inter-transmission time parameters.
double last_rx; // Used to moderate transmission rate.
double last_tx;
int data_length; // When waiting for data, how much we're peeking for.
// Parameters to track progress of the data loader.
int loader_issued, loader_completed;
Generator *valuesize;
Generator *keysize;
Generator *getcount;
#ifdef USE_CUSTOM_PROTOCOL
CustomKeyGenerator *customkeygen;
#else
KeyGenerator *keygen;
#endif
Generator *popularity;
// Tracks the number of requests made on the current socket
// Used to implement the "numreqperconn" feature
Generator* numreq_threshold_gen;
unsigned long numreq_count;
unsigned long numreq_threshold;
// Regenerates the threshold and resets the counter
void reset_numreq_threshold();
// Specifies whether a connection to the server has been made
bool is_connected_to_server();
// Attempts to connect to the specified server; true if successful
bool connect_to_server();
// Disconnects from the server; true if successful, false if not connected
bool disconnect_from_server();
// Disconnects from the server, if connected, and reconnects; true on success
bool reset_connection();
int src_port;
int local_port;
};