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part damage and status bars #44
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You still can, if I'm understanding right. The customization options are all in the If you want to hide the parts entirely, you can set the If you only want to hide the bars, you can switch EDIT: If you want more customization, you'll need to edit the |
I have both |
There is an option inside Config.json, under "MonsterWidget", named "IncludeStatusEffectGroupIdRegex" with the dafault value of ".*". Just change tha value to "nope" of whatever you want |
What should i change to exactly? I changed the default value to ".*|Head|Tail" last version, but it seems like it doesnt work now. |
to hide the bars for monster part health i havent test it myself but it's basic regex , it should work how it meant to be |
For some reasons, I've noticed that the Regex is matched against the |
Maybe not the right place for this, but I'm honestly not sure where else it would go. In previous versions, there was the ability to hide the bars for monster part health and status buildup on monsters from the overlay entirely, rather then adjusting the delay before they hide themselves. Is that a possibility to add back in? I tried poking around with my very limited experience with coding, but was unable to figure a way to do so. Even removing the data on parts and statuses from the MonsterData file didn't do a thing. Apologies if this is the wrong place for this kind of question.
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