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Parts not shown when joining a quest #53
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That’s because you’re not the host of the lobby (Also an intentional optimization for non hosts member to not scan every parts as they would not see damage anyway. If you want you can disable this by changing MhwHelper.cs under UpdateAndGetMonster) |
I'll take a look at the function you pointed tho! Thanks! EDIT: Ah, I see. Once someone posts a quest that person seems to become the lobby host. EDIT²: And the parts damage is not possible to get because, I imagine, the game only reports how many times a part has been broken from the host to the non-host players? |
Perhaps it could be an idea to let this be configurable to the user? Add an optional key in the |
I'll push a little update tomorrow |
I've added that option under "MonsterWidget" -> "AlwaysShowParts". Just this to true :) |
Nice! That works! I've also noticed your (work in progress?) sync server between 2 clients. I tried it, and it ends up crashing as soon as a It has issues with sync'ing parts that (apparently?) do not exists:
Do note that the parts that were damaged did show the damage for a very brief moment before SmartHunter crashed. EDIT: I've got the gists of how it works, might try to look into that myself. EDIT²: I spent little time looking at what was going on... The error related to converting object to string is here: https://github.com/gabrielefilipp/SmartHunter/blob/master/SmartHunter/Game/Helpers/MhwHelper.cs#L439 The I didn't find why the app was closing, but its not related to any message in my log above :( |
I've pushed a new small update. Can you tell me if you still have that issue? |
Yeah I'm having the same issue. I managed to get some kind of debugging running and got this stack trace:
VSCode isn't helping me much there with the debugging, I think I'll need to install Visual Studio to get better debugging details... which I can't do before the week-end at the very least. Hopefully this stack trace helps you. Also some extras:
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When joining someone's quest (or SOS) I do not see the parts. I see the monster, their current health, their status effects, the player buffs and basically everything else.
I tried with the default config (with
ShowUnchangedParts
set totrue
along withHidePartsAfterSeconds
set to various numbers, between 0 and about a million).The parts are properly shown when I "host" the quest.
My C# is pretty rusty and I have no setup to run this on my own (might give it a shot next week-end if this isn't resolved by then tho), so I have no idea what could be causing this.
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