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Want to track Latent Power Counter / Time remaining #61
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same, but for coalesce! |
Hey, I'll be very happy if you want to contribute to SmartHunter. For statuses you can understand how it works inside the file PlayerDataConfig.cs:
So in the end if you want to discover new statuses i recommend you to debug the code in my git repo and place a breakpoint at line 183 of MhwMemoryUpdater.cs
Then: 1)Open CheatEngine; Teorically you can add a lot of new statuses definitions with incremental numbers, like
And see if you get something useful |
I want to be able to track the Latent Power activation behavior. I don't know if it's a status effect that get applied, and I don't know where to look for memory addresses. Can someone point me in that direction?
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