Starting from v3.7, Cocos Creator supports reflection probes.
A reflection probe is a component that takes reflected light from a selected range and applies it to the current scene using baking or realtime to improve the scene lighting confidence.
You can create reflection probes within a scene by selecting Light -> Reflection Probes in the Hierarchy or on the top menu.
There are two types of reflection probes for Cocos Creator.
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CUBE:Bake the reflection information in the area onto a CUBE Map.
With the reflection probe selected as CUBE, developers can select the size of the final baked map via the RESOLUTION drop-down menu below.
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PLANNAR:Real-time relection probe type.
Commonly used to simulate the surface of water, mirrors, marble or wet floors, etc.
When the type of the reflection probe is modified to PLANNAR, the developer needs to configure the Source Camera property to determine which camera to use as the camera for the reflection probe.
The Size property can be adjusted via Gizmo within the Scene Editor as a way to modify the range of the reflection probe.
The two art workflows supported by Reflection Probe can be found in Reflection Probe Art Workflow and IBL Example.