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Would be cool to see something like drops from grass, pots, and some enemies get randomized for the first time they are defeated/destroyed. Or maybe some of the hidden rupees around the map, like the red rupees above the entrance to Hyrule castle town. It sounds like it might be difficult to implement all of that, but maybe just starting with randomizing something like Poes so that when killed, they drop an item instead of a poe, and likewise, the Poe drop would be mixed into the rest of the item pool (Same with big Poe obviously). Of course there may be an issue with the player not having a bottle to collect the Poe in if the player say got it in a chest, but maybe it could check if there is an empty bottle available and if so, prompt the player to collect it. If not or the player chooses not to (say they are saving an empty bottle for something idk), then the check could be reset (maybe on exiting and re-entering the loading zone if necessary idk).
The text was updated successfully, but these errors were encountered:
Would be cool to see something like drops from grass, pots, and some enemies get randomized for the first time they are defeated/destroyed. Or maybe some of the hidden rupees around the map, like the red rupees above the entrance to Hyrule castle town. It sounds like it might be difficult to implement all of that, but maybe just starting with randomizing something like Poes so that when killed, they drop an item instead of a poe, and likewise, the Poe drop would be mixed into the rest of the item pool (Same with big Poe obviously). Of course there may be an issue with the player not having a bottle to collect the Poe in if the player say got it in a chest, but maybe it could check if there is an empty bottle available and if so, prompt the player to collect it. If not or the player chooses not to (say they are saving an empty bottle for something idk), then the check could be reset (maybe on exiting and re-entering the loading zone if necessary idk).
The text was updated successfully, but these errors were encountered: