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Randomize Various Normally Junk/Refill Items Throughout the Map #756

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BuffYoda21 opened this issue Dec 14, 2024 · 1 comment
Open

Randomize Various Normally Junk/Refill Items Throughout the Map #756

BuffYoda21 opened this issue Dec 14, 2024 · 1 comment

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@BuffYoda21
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BuffYoda21 commented Dec 14, 2024

Would be cool to see something like drops from grass, pots, and some enemies get randomized for the first time they are defeated/destroyed. Or maybe some of the hidden rupees around the map, like the red rupees above the entrance to Hyrule castle town. It sounds like it might be difficult to implement all of that, but maybe just starting with randomizing something like Poes so that when killed, they drop an item instead of a poe, and likewise, the Poe drop would be mixed into the rest of the item pool (Same with big Poe obviously). Of course there may be an issue with the player not having a bottle to collect the Poe in if the player say got it in a chest, but maybe it could check if there is an empty bottle available and if so, prompt the player to collect it. If not or the player chooses not to (say they are saving an empty bottle for something idk), then the check could be reset (maybe on exiting and re-entering the loading zone if necessary idk).

@BuffYoda21
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Realize this is somewhat similar to the post here (#714) but I am kind of expanding on that idea.

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