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color_orientation_data.hmls
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start with blue cube
direction matrix:
right: (1,0,0)
left: (-1,0,0)
down: (0,0,1)
up: (0,0,-1)
starting transform:
x: (1, 0, 0)
y: (0, 1, 0)
z: (0, 0, 1)
inputs pressed: down, right, up, left
---------- START SEQUENCE ----------
direction: down (0, 0, 1)
original color: blue
original transform:
x: (1, 0, 0)
y: (0, 1, 0)
z: (0, 0, 1)
new color: purple
new transform:
x: (1, 0, 0)
y: (0, 0, 1)
z: (0, -1, 0)
-------
direction: right (1, 0, 0)
original color: purple
original transform:
x: (1, 0, 0)
y: (0, 0, 1)
z: (0, -1, 0)
new color: red
new transform:
x: (0, -1, 0)
y: (0, 0, 1)
z: (-1, 0, 0)
-------
direction: up (0, 0, -1)
original color: red
original transform:
x: (0, -1, 0)
y: (0, 0, 1)
z: (-1, 0, 0)
new color: blue
new transform:
x: (0, 0, 1)
y: (0, 1, 0)
z: (-1, 0, 0)
-------
direction: left (-1, 0, 0)
original color: blue
original transform:
x: (0, 0, 1)
y: (0, 1, 0)
z: (-1, 0, 0)
new color: purple
new transform:
x: (0, 0, 1)
y: (-1, 0, 0)
z: (0, -1, 0)
----------- END SEQUENCE -----------
total cube color data:
------------------
found using mesh.global_transform.basis
blue
( 1, 0, 0),( 0, 1, 0),( 0, 0, 1)
(-1, 0, 0),( 0, 1, 0),( 0, 0,-1)
( 0, 0,-1),( 0, 1, 0),( 1, 0, 0)
( 0, 0, 1),( 0, 1, 0),(-1, 0, 0)
orange
( 1, 0, 0),( 0,-1, 0),( 0, 0,-1)
(-1, 0, 0),( 0,-1, 0),( 0, 0, 1)
( 0, 0,-1),( 0,-1, 0),(-1, 0, 0)
( 0, 0, 1),( 0,-1, 0),( 1, 0, 0)
green
( 1, 0, 0),( 0, 0,-1),( 0, 1, 0)
(-1, 0, 0),( 0, 0, 1),( 0, 1, 0)
( 0, 0, 1),( 1, 0, 0),( 0, 1, 0)
( 0, 0,-1),(-1, 0, 0),( 0, 1, 0)
purple
( 0, 0,-1),( 1, 0, 0),( 0,-1, 0)
( 0, 0, 1),(-1, 0, 0),( 0,-1, 0)
( 1, 0, 0),( 0, 0, 1),( 0,-1, 0)
(-1, 0, 0),( 0, 0,-1),( 0,-1, 0)
red
( 0,-1, 0),(-1, 0, 0),( 0, 0,-1)
( 0,-1, 0),( 1, 0, 0),( 0, 0, 1)
( 0,-1, 0),( 0, 0,-1),( 1, 0, 0)
( 0,-1, 0),( 0, 0, 1),(-1, 0, 0)
yellow
( 0, 1, 0),(-1, 0, 0),( 0, 0, 1)
( 0, 1, 0),( 1, 0, 0),( 0, 0,-1)
( 0, 1, 0),( 0, 0,-1),(-1, 0, 0)
( 0, 1, 0),( 0, 0, 1),( 1, 0, 0)