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Change the way we mark an entry as OSS #242
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I agree; merely stating that something is "open source", without clear licensing terms attached, is insufficient for qualifiying a given work as OSS, and every license commonly understood to be OSS is probably in SPDX anyway. Note, however, that some homebrew might not have a "repository" link, but rather source code available as a separate download option (stored in a .ZIP file, say). Such homebrew would still be OSS. |
Thanks @asiekierka . I'd like to have this in the Schema Draft 4 if possible, so if we agree on an implementation I can work on it.. So my idea was that the database doesn't decide/marks anymore an entry as OSS, but simply has field for the assets/ocde license as SPDX identifiers (or free text?). As for 'where' to find this source, should we have an additional way to mark if we have the source somewhere (and where)? Such as some field for the File object that can mark they contain source? Further question: should we also try to archive such source if it's on an external repository/link? |
Yes, that sounds reasonable. Though there might also be the edge case of a homebrew for which the source code is lost.
I'm worried this may cause strain on the total size of the |
Why are repositories not archived? Because we trust them to stay online. |
Well, the reality is, we don't. It happens very frequently that repositories disappear. The whole purpose of https://github.com/gb-archive is to keep the resources we link from our documentation/projects online and reachable. If this is relevant/useful for an archive of homebrew sources I don't know... |
What about a quick integration with Software Heritage ? We can ask them to make copies as soon as a new link to a source appears. |
Atm it's a manually applied 'Open Source' tag, I suggest we remove that, as "gameLicense" and "repository" should be enough
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