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Tool model swaps while doing tool animations. #15

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Man-zo opened this issue Oct 27, 2021 · 5 comments
Open

Tool model swaps while doing tool animations. #15

Man-zo opened this issue Oct 27, 2021 · 5 comments

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@Man-zo
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Man-zo commented Oct 27, 2021

Any chance you could make this work when skilling with a woodcutting axe, etc? I transmog'ed my Dragon axe into a Dharok's greataxe, which works when idle or in combat, but when I cut a tree it reverts to the Dragon axe. Just thought I'd mention it, haha, would love to chop trees with that massive axe. Amazing pluggin, it's gonna be great for some cutscenes I plan on making. <3

@geheur
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geheur commented Oct 27, 2021

Unfortunately, this is likely not possible with runelite's current API, as the axe model is baked into the animation.

@Man-zo
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Man-zo commented Oct 27, 2021

Ahh okay, thanks for the reply!

@geheur
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geheur commented Jan 11, 2022

nevermind it appears I was wrong.
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@geheur
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geheur commented Jan 12, 2022

So this is the result of setting the animation as a pose animation instead of a regular animation. When setting this animation to the regular animation it still overrides the weapon and shows an axe.

@geheur
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geheur commented Jan 13, 2022

If this could be made to work it could also be applied to godsword specs, barrelchest anchor, etc.

@geheur geheur changed the title Not an issue but... Would be real cool! Tool model swaps while doing tool animations. Mar 11, 2022
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