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Make Scale Gizmo Handles Editor Setting Scale Anchor Gizmos #11689

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tsavery opened this issue Feb 2, 2025 · 0 comments
Open

Make Scale Gizmo Handles Editor Setting Scale Anchor Gizmos #11689

tsavery opened this issue Feb 2, 2025 · 0 comments

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@tsavery
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tsavery commented Feb 2, 2025

Describe the project you are working on

3d Tower Defense game

Describe the problem or limitation you are having in your project

Was finding the default 2d gizmo size to be a little small and finicky so tried scaling them up only to find that the anchor gizmos do not scale like the size/position gizmos do. This makes it so when the anchor and size gizmos are at the same position the anchor gizmo is completely covered at a scale of 2 (minimum increase since the setting is locked to integer values) which makes this feature pretty unhelpful when working on UI tasks.

You can see this in action here:

Default scale

Image

2x scale

Image

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Make the anchor gizmos scale with Scale Gizmo Handles setting.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

Doesn't seem like it would be too difficult since the setting and functionality for scaling gizmos already exists.

If this enhancement will not be used often, can it be worked around with a few lines of script?

I couldn't find anywhere in the documentation where the anchor gizmo code is exposed so my first instinct is that it wouldn't be easy to work around but If anyone has suggestions for this I'd love to hear them.

Is there a reason why this should be core and not an add-on in the asset library?

This feature should be an easy core include since the setting already exists.

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