Make Scale Gizmo Handles
Editor Setting Scale Anchor Gizmos
#11689
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Scale Gizmo Handles
Editor Setting Scale Anchor Gizmos
#11689
Describe the project you are working on
3d Tower Defense game
Describe the problem or limitation you are having in your project
Was finding the default 2d gizmo size to be a little small and finicky so tried scaling them up only to find that the anchor gizmos do not scale like the size/position gizmos do. This makes it so when the anchor and size gizmos are at the same position the anchor gizmo is completely covered at a scale of 2 (minimum increase since the setting is locked to integer values) which makes this feature pretty unhelpful when working on UI tasks.
You can see this in action here:
Default scale
2x scale
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Make the anchor gizmos scale with
Scale Gizmo Handles
setting.Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Doesn't seem like it would be too difficult since the setting and functionality for scaling gizmos already exists.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I couldn't find anywhere in the documentation where the anchor gizmo code is exposed so my first instinct is that it wouldn't be easy to work around but If anyone has suggestions for this I'd love to hear them.
Is there a reason why this should be core and not an add-on in the asset library?
This feature should be an easy core include since the setting already exists.
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