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4.4 beta not starting on Windows 11 #102748

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Werninator opened this issue Feb 12, 2025 · 4 comments
Closed

4.4 beta not starting on Windows 11 #102748

Werninator opened this issue Feb 12, 2025 · 4 comments

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@Werninator
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Werninator commented Feb 12, 2025

Tested versions

Reproducable on official 4.4beta* (1, 2, 3)
Not reproducable on official 4.3.stable

System information

Microsoft Windows 11 Home - 10.0.22631 Build 22631 - AMD Ryzen 9 5900X 12-Core Processor, 3701 Mhz, 12 Core(s), 24 Logical Processor(s) - NVIDIA GeForce RTX 3090 Driver Version 32.0.15.6635 NVIDIA 566.63 DCH

Updated GPU Driver to 32.0.15.7216 (NVIDIA 572.16) DCH, same effect on all the beta binaries.

Issue description

I was able to run beta1 two weeks ago but now I can't run any of the betas of my machine. No process is started, no other Godot process is running and the good ol' restart does not help. The OS cursor briefly turns into a waiting-cursor but then nothing happens.

Steps to reproduce

  • Download the official Windows binaries for any of the 4.4 betas on godotengine.org
  • Try to run it
  • See, that it won't start up

Minimal reproduction project (MRP)

n/a

@AThousandShips
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Please add your graphics information to the system information, this could be a driver or hardware issue

@Werninator
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@AThousandShips system information has been updated, thanks

@AeioMuch
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AeioMuch commented Feb 12, 2025

Probable duplicate of #101659
If you are able to build the engine with debug symbols and/or do the bisection as suggested by akien here #101659 (comment) that would help a lot !

@adamscott
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Closing as a duplicate of #101659. Feel free to ask to reopen this issue if the nVidia issue gets fixed, but it still doesn't work on your side.

@github-project-automation github-project-automation bot moved this from For team assessment to Done in Platforms Issue Triage Feb 12, 2025
@adamscott adamscott removed this from the 4.4 milestone Feb 12, 2025
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