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This repository has been archived by the owner on Mar 18, 2022. It is now read-only.
So much of what's shown in Tango apps, and really needed for creating non-trivial AR apps (SLAM reconstruction, finding surfaces, knowing where the floor is, etc) is actually in the Unity and native SDK's, not in the OS APIs.
Wondering if anyone is working on that, and if they'd like to team up? We'll probably work on a bit of that soon.
The text was updated successfully, but these errors were encountered:
Some advanced features have been exposed (ADFs, Markers) and some other are in the works (mesh reconstruction) but if there is a specific request for something please, create a separate issue specifying what exactly is needed and making proposals for exposing it in JS. We will definitively see if we can expose them.
I guess I was interested in finding out about two things:
some form of mesh or (like ARKit) surfaces. Sounds like you're working on mesh reconstruction, but the separate step of finding the surfaces in that mesh seems like a "common" thing. I'll wait till you release something before creating new issues
if you were going to work on doing any of this in Javascript/WebAssembly instead of natively. Having the "hooks" or examples so that people should see how to do that would enable folks to work on doing new/interesting things without having to hack the core.
I would love to team up on these. I wasn't able to find the source code for, let's say, plane detection on Unity. Do you have some links to share? I see value in porting to JS the logic, it could help create a polyfill.
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So much of what's shown in Tango apps, and really needed for creating non-trivial AR apps (SLAM reconstruction, finding surfaces, knowing where the floor is, etc) is actually in the Unity and native SDK's, not in the OS APIs.
Wondering if anyone is working on that, and if they'd like to team up? We'll probably work on a bit of that soon.
The text was updated successfully, but these errors were encountered: