Replies: 1 comment 7 replies
-
If you scene can be saved as a glTF, this will work simply by making your own camera controls, which can be done externally to MV in your own JS. If you need all the bells and whistles of three's API, then I'd say you can fork us or use |
Beta Was this translation helpful? Give feedback.
7 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
HI, first off I love this library. Extremely easy to set up and use.
I get that model-viewer implies just viewing and interacting with the model, and it only supports .gltf/.glb file types. However I was wondering if it is possible to theoretically use a three.js scene. I had a quick look through of the source code and saw that you are using three.js for at least part of the pipeline to load the models.
What I had in mind, was to essentially make a three.js scene, with a character inside of it (maybe a model), and then walk around inside the scene. I think it is possible to do this in vanilla three.js but, I really enjoy using your library to handle the loading & displaying of models, and do not want to rewrite that functionality if possible. Thanks!
Beta Was this translation helpful? Give feedback.
All reactions