AR model initial render size #3891
jonathan-brown
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This is a very common problem because most 3D modeling software doesn't consider units. glTF are speced to always be in meters, so you probably modeled in cm and it's now 100x too big. A top-level transform to fix the units should work. If you don't want to change the GLB, you can also fix this with our scale attribute: https://modelviewer.dev/docs/index.html#entrydocs-scenegraph-attributes-scale |
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Hi there
I was wondering if someone can help me here, this is my first time using blender and .glb files. I am having trouble with the size of my model on the initial opening of the AR module. The model is blown up massively and I always need to shrink it down to 2% by pinching. Does this need changed via the file when exporting or can it be altered via settings?
I have tried to look online and can't really see where I'm going wrong.
Thank You
Jonathan
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