Can i modify default material of glTF in model-viewer? #4103
justinduynguyen
started this conversation in
General
Replies: 1 comment
-
glTF does not define custom shaders, so this approach is impossible. You should be able to get good diamond rendering using the officially ratified glTF ior and volume extensions instead. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I've been tried to get special effects with custom shaders but after material updated then it fallbacks to default material.
My use-case :
my code in below:
Thank for your helps.
Beta Was this translation helpful? Give feedback.
All reactions