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Can‘t build sample with 1.200.0 #632
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me too. google vr really got a problem. |
please deploy 1.200.0 |
Same here: |
Just change the version to 1.190 and all works just fine |
Do you mean, download version 1.190, or change the version within the configs to 1.190? |
Downgrade dependencies to 1.190 , 2019-04-24 23:08:04.860 20452-20452/com.google.vr.ndk.samples.hellovrbeta E/AndroidRuntime: FATAL EXCEPTION: main |
Just change the dependencies in gradle configuration to 1.190, thats works for me |
I don't run the NDK samples, but checking again, this could be an imcompatibilities with the SDK version 1.190, if you check the log on the ndk-hellovrbeta, the jni source code has been update to versión 1.200, maybe this could be the source of the problem |
The problem seems to be that the 1.200 library artifact has not been published in the google maven repo. Unfortunately IMHO this can only be fixed by someone with the credentials to do so. Downgrading to a previous version (as suggested above) will fix the issue that the project cannot be built, but new features of 1.200, like enabling see-through mode will not work with the old artifact. It should be possible to get the artifact from a local maven repo, or from the plain file system by adding a repository to the gradle config, but I was not yet able to make it work like that. |
Please I am completely new. How do I change the dependency ? |
Just change de version in Original Modified |
You can use sdk-base-1.200.0.aar directly from your project.
then you can use this without maven repos |
How nice would it be if Google tested their SDK on the latest version of the official developer tools for their operating system? Every single time one of these SDKs is released the samples fail to build. |
Just bumping that I am also having this issue. |
It's possible using the (manual) steps above to get the samples to build and deploy (either downgrade dependencies to 1.190 or use 1.200 directly from your project). The lack of support for GoogleVR is astounding. The only platform that can use the features of the 1.200 SDK (Mirage Solo) is not able to run executables that are built with the 1.200 SDK, it requests a later version of the Daydream support libraries and none is available. So, one can conclude that the 1.200 SDK examples have never actually been tested. :/ |
I tried the manual downgrade steps from above and was able to get some of the samples to work. Due to the nature of my project however and increased community support I simply switched to building in Unity, and ran into fewer (but not 0) issues. |
I am sad to see that Google VR can't get more official support. The technology of Google VR and Tango was once advanced, but now it can only follow other companies. Although GoogleVR programmers are very capable, the company's top management seems to have no clear vision for the future. |
Only thing that worked for me was downgrading to 1.190.0 |
Yeah, but then you cannot use the see through mode. That's the main reason
I bought the Lenovo headset for... seriously, it has been months and still
noone at Google has time to deploy an artifact ?
Consti10 <[email protected]> schrieb am Do., 29. Aug. 2019, 16:47:
… Only thing that worked for me was downgrading to 1.190.0
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gvrsdk: com.google.vr:sdk-audio:1.200.0
Can‘t build
ERROR: Failed to resolve: com.google.vr:sdk-base:1.200.0
Show in Project Structure dialog
Affected Modules: sdk-controllerclient, sdk-hellovr, sdk-video360, sdk-videoplayer
ERROR: Failed to resolve: com.google.vr:sdk-audio:1.200.0
Show in Project Structure dialog
Affected Modules: sdk-videoplayer
————————————————————————————
And I can't find VR in maven.google.com, only AR
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