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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
I came across this project via an article that has a small video clip from blade runner that isn't that useful, and a before/after of rouhgly 47 mil to 300k polys.
It'd be nice if there were some before/after images/video, especially showing off wireframe shaded(no texture, just wireframe on a solid colour) of what seurat is capable of. Comparisons to existing decimation/remesh methods would also be good. MeshMixer has some nice methods.
The text was updated successfully, but these errors were encountered:
I came across this project via an article that has a small video clip from blade runner that isn't that useful, and a before/after of rouhgly 47 mil to 300k polys.
It'd be nice if there were some before/after images/video, especially showing off wireframe shaded(no texture, just wireframe on a solid colour) of what seurat is capable of. Comparisons to existing decimation/remesh methods would also be good. MeshMixer has some nice methods.
The text was updated successfully, but these errors were encountered: