This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 97
Mesh corruption and texture lines #30
Comments
Did you ever figure this out? Everything looks right in the butterfly-viewer but in Unity I get the same kind of cracks that you do. |
Hi, no I didn't, and ran out of time to explore further. |
I have the same issue, I have tried a ton of different settings so far and I can't seem to remove the cracks. I wonder what the magic problem is that every here is experiencing. My friends have the same issues. It has to be on the importing side, maybe it is something with the capture box size / eye cameras. If anyone can solve this that would be super awesome, it's a critical tool now to create awesome things for the Oculus Quest. |
I recommend |
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Hi
I've been experimenting with Seurat but keep getting mesh corruption like this
I'm also getting grey lines in the textures.
Here are my capture settings
i set the triangle count to 15000
Any ideas as to where I'm going wrong?
Thanks,
Mark
The text was updated successfully, but these errors were encountered: