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Mesh corruption and texture lines #30

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markwilliams2019 opened this issue May 10, 2019 · 5 comments
Open

Mesh corruption and texture lines #30

markwilliams2019 opened this issue May 10, 2019 · 5 comments

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@markwilliams2019
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markwilliams2019 commented May 10, 2019

Hi
I've been experimenting with Seurat but keep getting mesh corruption like this
image
I'm also getting grey lines in the textures.
Here are my capture settings
image
i set the triangle count to 15000
Any ideas as to where I'm going wrong?
Thanks,
Mark

@mandelbox
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Did you ever figure this out? Everything looks right in the butterfly-viewer but in Unity I get the same kind of cracks that you do.

@markwilliams2019
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Hi, no I didn't, and ran out of time to explore further.

@TomKlootwijk
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I have the same issue, I have tried a ton of different settings so far and I can't seem to remove the cracks. I wonder what the magic problem is that every here is experiencing. My friends have the same issues. It has to be on the importing side, maybe it is something with the capture box size / eye cameras. If anyone can solve this that would be super awesome, it's a critical tool now to create awesome things for the Oculus Quest.

@vmattc
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vmattc commented Aug 16, 2019

I recommend premultiply_alpha=false in the pipeline command line, that removed a lot of texture artefacts for me.

@vmattc
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vmattc commented Sep 20, 2019

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4 participants