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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Actor",
"language": "GDScript",
"path": "res://real_deal/scripts/map/actors/Actor.gd"
}, {
"base": "KinematicBody2D",
"class": "ActorA",
"language": "GDScript",
"path": "res://axel_sandbox/src/actors/ActorA.gd"
}, {
"base": "Actor",
"class": "Enemy",
"language": "GDScript",
"path": "res://real_deal/scripts/map/actors/Enemy.gd"
}, {
"base": "Actor",
"class": "EnemyA",
"language": "GDScript",
"path": "res://axel_sandbox/src/actors/EnemyA.gd"
}, {
"base": "Object",
"class": "Inventory",
"language": "GDScript",
"path": "res://real_deal/scripts/utils/player/Inventory.gd"
} ]
_global_script_class_icons={
"Actor": "",
"ActorA": "",
"Enemy": "",
"EnemyA": "",
"Inventory": ""
}
[application]
config/name="Morgana"
run/main_scene="res://real_deal/scenes/menu/MainMenu.tscn"
config/icon="res://icon.png"
[autoload]
SceneManager="*res://real_deal/scripts/utils/SceneManager.gd"
GameSaver="*res://real_deal/scripts/utils/GameSaver.gd"
PlayerManager="*res://real_deal/scripts/utils/player/player_manager.gd"
EnemiesDatabase="*res://real_deal/scripts/utils/enemies_database.gd"
[display]
window/size/width=1920
window/size/height=1080
window/size/test_width=1280
window/size/test_height=720
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( )
[input]
mouse_left={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
attack={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
inventory={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":73,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="enemies"
2d_physics/layer_3="ground&walls"
2d_physics/layer_4="traps"
2d_physics/layer_5="doors"
2d_physics/layer_6="objects"
[rendering]
environment/default_environment="res://default_env.tres"