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changes.txt
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changes.txt
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From v3a to v3b:
Added 5 new weapons.
Some weapons were given the wrong name and wouldn't appear during normal play
Thunder Chain nerf
Phoenix Rod will no longer OHKO
Super Arrow is now rideable
Fixed an exploit with some charging weapons
Buffed the appearence chance of a few weapons
Ice Shurikens no longer break when you're out of ammo
v3c:
All teams have different interscreens and music
Added CSIGibs for instagib
Items dont spawn in instagib / buckshot anymore
Added 25 new weapons and 1 new item.
Dizzy Bomb no longer displays napalm bomb frames
Gimmick star's damage is now immediate.
Volcano hand can longer be used forever.
Optimized all images
Changed *toad to turn you into a 4mi frog
v3d:
Compatibility with v4
Added some of the visual improvements from unholy classes
v3dHF1:
Compatibility for Zandronum 2.0 / MM8BDM 4c
sv_allweps changed to dirp_allweps
v4:
INTERNALS:
All weapons are now in folders
All obituaries were fixed, projectiles that didn't have obits had them added
All MageStaffFX projectiles updated to use a_seekermissile
All A_BishopMissileWeave projectiles updated to use A_Weave
Split SBARINFO into horizontal / vertical
Optimized / got rid of some old code
-----------------------------
NEW:
Added Scramble mode! This is similar to Lego's old 8 - 10 weapons buckshot mode. You get 3 random weapons and a rune.
It is compatible with any game mode, enabling it only stops the weapons from appearing. Enable buckshot to disable health and weapon energy.
Set dirp_scramble to 1 to activate. Set dirp_scrambletime to how often (in seconds) you want the weapons to change.
Added some old OpenGL dynamic light defs I had lying around. (Also added new ones for v4 of MM8BDM.)
As a result of the above, I stuck the old halloween lights script in. Same CVAR as before. (You have to set halloween_lights to 0 to enable, silly but consistancy is important...)
Added a weapon help system. Bind "wephelp" to a button to use it.
Added Rune Icons
Added MAGICAL MYSTERY MUSIC!!
----------------------------
CHANGES:
Runes are no longer given in LMS.
Eddie now respects dirp_allweps
LMS was broken because it tried to use the old cvar. 10/10 go me.
All weapons have proper slot numbers. Some of them are a bit weird due to the nature of the weapons, though.
WEAPONS:
Coal Shot's 2nd bar on the horizontal hud isn't off to the side anymore!
Laser Missile - Main Missile 10 from 12
Trail from 5 > 7.
Increased trail amount > 3 from 1
Giga Drain - Recovery per hit > 3 from 1, Made projectile more random
Jet Missile - Homing shot damage 15 from 17
The missile is fast and precise, but only seeks if a target is on your screen.
Speed nerfed from 65 to 48
Magnet Bomb - Damage 8 from 12
The missile has less range but has better tracking
Dizzy Bomb - Increased vertical weave. Damage Buff 35 from 30
Aqua Punch - Speed increased to 5 from 3
Danger Field - Reflection no longer outlasts the projectile
Leech Seed - Now with actual draining! Time out halved from 85 to 40. You are protected from leech seed for a bit after being damaged
Steel Wing - Increased horizontal range. Damage from 12 ripper to 15 ripper
Twist Laser - Speed nerf from 30 > 15. Decreased time spent spinning. Trail now spawns properly
Dimensional Wave - Now weaves the way it was intended to. Buff from 6 to 8
Freeze Dry - Now slows enemies down. Range increase to 50 from 40
Fade Launcher - Now properly goes forward
Moon Blast - Damage buff to 35 from 25. Ammo buff from 7 to 4
Magnet Drill - Nerfed time of the homing drills from 60 to 40
Tackle Shield - Increase radius
Paint Gun - Nerf from 10 damage to 8
Thunder Chain - Buff from 3 to 6 ripper, Increase split chance, nerf ammo > 5 from 4
Bee Order - Nerf 7 damage from 12
-------------------------------------------------------------------------------------
v5:
v5a compatibility
All weapons have name tags
Added 8 new weapons and 1 new item
-------------------------------------------------------------------------------------
v6a:
v5b compatibility
Added 8 (or 9...) new weapons
Instagib mode has been replaced by "Ultimate Weapon" mode, where you fire almost every weapon in the game at once. Don't get toasted!
Bee Order - Bee Order no longer heals if the user is affected by Heal Block
Heal Block - Becomes Z Heal Block if used in lms
Ice Beam - No more hitstun
Shock Gauntlet - Head damage nerf from 10 to 5. No More hitstun on the chains
PK Fire - No more hitstun. Damage nerf from 13 to 10
Seed Flare - Damage nerf from 17 to 12
Solar Flare, Spark Manbow, and Rainbow Beam - They now refresh your screen from darkness / blinding effects upon firing them
V7a:
7 new weapons and 1 new item.
Added altfires for certain charged weapons
Added a proper keysection for the weapon help function