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display.cpp
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#include "display.h"
#include <iostream>
static SDL_Renderer* renderer;
static SDL_Window* window;
static SDL_Texture* texture;
int disp_scaling = 10;
bool sdlInit() {
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
std::cerr << "Failed to initialize SDL2: " << SDL_GetError() << std::endl;
return false;
}
std::cout << "asaaaaaaaaaaaaaaaaaaaaa" << disp_scaling << std::endl;
// Create a window
window = SDL_CreateWindow("CHIP 8", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, DISP_COL * disp_scaling,
DISP_ROW * disp_scaling, SDL_WINDOW_SHOWN);
if (!window) {
std::cerr << "Failed to create window: " << SDL_GetError() << std::endl;
return false;
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (renderer == nullptr) {
std::cerr << "Failed to create renderer" << SDL_GetError() << std::endl;
return false;
}
SDL_RenderSetLogicalSize(renderer, DISP_COL * disp_scaling,
DISP_ROW * disp_scaling);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, DISP_COL, DISP_ROW);
if (texture == nullptr) {
std::cerr << "Error in setting up texture " << SDL_GetError() << std::endl;
return false;
}
return true;
}
bool sdlRun(CHIP8* chip8) {
// int key_pressed = -1;
SDL_Event event;
if (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
return true;
}
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_ESCAPE) {
return true;
}
for (int i = 0; i < KEYBOARD_SIZE; i++) {
if (event.key.keysym.sym == keymap[i]) {
chip8->key_pressed[i] = true;
std::cout << std::hex << i << std::endl;
}
}
}
}
return false;
}
void sdlDraw(CHIP8* chip8) {
chip8->draw_flag = false;
uint32_t pixels[DISP_ROW * DISP_COL];
for (int i = 0; i < DISP_ROW; i++) {
for (int j = 0; j < DISP_COL; j++) {
if (chip8->mdisp[i][j]) {
pixels[i * DISP_COL + j] = 0xFFFFFFFF;
} else {
pixels[i * DISP_COL + j] = 0xFF000000;
}
}
}
SDL_UpdateTexture(texture, NULL, pixels, DISP_COL * sizeof(uint32_t));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
void sdlCleanup() {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}