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draw_cactus.sv
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module draw_cactus ( input frame_Clk, Reset,
input [9:0] WriteX, WriteY,
input int Ptero_PosX, Ptero_PosY,
input Dead,
input [1:0] Game_State,
output logic cactus_on_wr,
output logic [17:0] address,
output int Cactus_PosX, Cactus_PosY,
output int Cactus_SizeX, Cactus_SizeY,
output logic ca_off);
// $readmemh("sprite/cactus_large1_50x100.txt", mem, 0, 4999);
// $readmemh("sprite/cactus_large2_100x100.txt", mem, 5000, 14999);
// $readmemh("sprite/cactus_large3_150x100.txt", mem, 15000, 29999);
// $readmemh("sprite/cactus_small1_36x70.txt", mem, 30000, 32519);
// $readmemh("sprite/cactus_small2_68x70.txt", mem, 32520, 37279);
// $readmemh("sprite/cactus_small3_102x70.txt", mem, 37280, 44419);
parameter [17:0] cactus_large1 = 18'd0;
parameter [17:0] cactus_large2 = 18'd5000;
parameter [17:0] cactus_large3 = 18'd15000;
parameter [17:0] cactus_small1 = 18'd30000;
parameter [17:0] cactus_small2 = 18'd32520;
parameter [17:0] cactus_small3 = 18'd37280;
int cactus_largeY = 100;
int cactus_smallY = 70;
int cactus_large1X = 50;
int cactus_large2X = 100;
int cactus_large3X = 150;
int cactus_small1X = 36;
int cactus_small2X = 68;
int cactus_small3X = 102;
int pterosaur_X = 92;
int pterosaur_Y = 80;
int frame_count;
logic [17:0] start, offset;
int PosX, PosY;
int SizeX, SizeY, DistX, DistY;
logic [17:0] cactus_addr;
int cactus_X, cactus_Y;
logic change_type;
int X_Motion;
enum logic [2:0] {Large1, Large2, Large3, Small1, Small2, Small3, None} cactus_type, Next_cactus_type;
always_ff @ (posedge change_type or posedge Reset)
begin
if (Reset)
cactus_type <= None;
else
cactus_type <= Next_cactus_type;
end
always_comb
begin
unique case (cactus_type)
Large1:
begin
cactus_addr = cactus_large1;
cactus_X = cactus_large1X;
cactus_Y = cactus_largeY;
PosY = 320;
ca_off = 1'b0;
end
Large2:
begin
cactus_addr = cactus_large2;
cactus_X = cactus_large2X;
cactus_Y = cactus_largeY;
PosY = 320;
ca_off = 1'b0;
end
Large3:
begin
cactus_addr = cactus_large3;
cactus_X = cactus_large3X;
cactus_Y = cactus_largeY;
PosY = 320;
ca_off = 1'b0;
end
Small1:
begin
cactus_addr = cactus_small1;
cactus_X = cactus_small1X;
cactus_Y = cactus_smallY;
PosY = 350;
ca_off = 1'b0;
end
Small2:
begin
cactus_addr = cactus_small2;
cactus_X = cactus_small2X;
cactus_Y = cactus_smallY;
PosY = 350;
ca_off = 1'b0;
end
Small3:
begin
cactus_addr = cactus_small3;
cactus_X = cactus_small3X;
cactus_Y = cactus_smallY;
PosY = 350;
ca_off = 1'b0;
end
None:
begin
cactus_addr = 18'd20;
cactus_X = 0;
cactus_Y = 0;
PosY = 480;
ca_off = 1'b1;
end
endcase
end
initial
begin
PosX = 640;
frame_count = 1;
change_type = 0;
X_Motion = -4;
end
logic Load_Seed, Done;
logic [5:0] Seed;
logic [5:0] rand_num;
int pulse_counter;
assign Seed = 6'b010101;
initial
begin
Load_Seed = 1;
pulse_counter = 0;
end
always_ff @ (posedge frame_Clk)
begin
if (pulse_counter >= 2)
begin
Load_Seed <= 0;
pulse_counter <= 2;
end
else
pulse_counter <= pulse_counter + 1;
end
LFSR #(6) gen_rand (.*, .Clk(~frame_Clk), .Enable(1'b1), .Out(rand_num));
always_comb
begin:Choose_draw_type
Next_cactus_type = cactus_type;
if (Ptero_PosX + pterosaur_X > 320 || Ptero_PosX < 0)
Next_cactus_type = None;
else
begin
if (rand_num >= 6'd0 && rand_num < 6'd16) //Possibility = 1/4
Next_cactus_type = Large1;
else if (rand_num >= 6'd16 && rand_num < 6'd24) //Possibility = 1/8
Next_cactus_type = Large2;
else if (rand_num >= 6'd24 && rand_num < 6'd32) //Possibility = 1/8
Next_cactus_type = Large3;
else if (rand_num >= 6'd32 && rand_num < 6'd48) //Possibility = 1/4
Next_cactus_type = Small1;
else if (rand_num >= 6'd48 && rand_num < 6'd56) //Possibility = 1/8
Next_cactus_type = Small2;
else //Possibility = 1/8
Next_cactus_type = Small3;
end
end
always_comb
begin
SizeX = cactus_X;
SizeY = cactus_Y;
DistX = WriteX - PosX;
DistY = WriteY - PosY;
end
always_comb
begin
if ((Game_State == 2'b00) || (Game_State == 2'b10) || Dead)
X_Motion = 0;
else
begin
if (PosX <= 4-cactus_X)
X_Motion = -2;
else
X_Motion = -4;
end
end
always_ff @ (posedge frame_Clk or posedge Reset)
begin
if (Reset)
begin
frame_count <= 1;
PosX <= 640;
change_type <= 0;
end
else
begin
if (frame_count == 1)
begin
if (PosX <= 640 && PosX > 0)
change_type <= 0;
if (PosX <= -cactus_X)
begin
PosX <= 640;
change_type <= 1;
end
else
PosX <= PosX + X_Motion;
frame_count <= 1;
end
else
frame_count <= frame_count + 1;
end
end
always_comb
begin
start = cactus_addr;
offset = DistY*SizeX + DistX;
end
assign address = start + offset;
always_comb
begin:Cloud_on_wr_proc
if ((WriteX >= PosX || PosX < 0) &&
(WriteX < PosX + cactus_X) &&
(WriteY >= PosY) &&
(WriteY < PosY + cactus_Y) &&
(~ca_off))
cactus_on_wr = 1'b1;
else
cactus_on_wr = 1'b0;
end
assign Cactus_PosX = PosX;
assign Cactus_PosY = PosY;
assign Cactus_SizeX = cactus_X;
assign Cactus_SizeY = cactus_Y;
endmodule