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final.qsf
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# -------------------------------------------------------------------------- #
#
# Copyright (C) 2018 Intel Corporation. All rights reserved.
# Your use of Intel Corporation's design tools, logic functions
# and other software and tools, and its AMPP partner logic
# functions, and any output files from any of the foregoing
# (including device programming or simulation files), and any
# associated documentation or information are expressly subject
# to the terms and conditions of the Intel Program License
# Subscription Agreement, the Intel Quartus Prime License Agreement,
# the Intel FPGA IP License Agreement, or other applicable license
# agreement, including, without limitation, that your use is for
# the sole purpose of programming logic devices manufactured by
# Intel and sold by Intel or its authorized distributors. Please
# refer to the applicable agreement for further details.
#
# -------------------------------------------------------------------------- #
#
# Quartus Prime
# Version 18.1.0 Build 625 09/12/2018 SJ Lite Edition
# Date created = 18:39:59 October 09, 2022
#
# -------------------------------------------------------------------------- #
#
# Notes:
#
# 1) The default values for assignments are stored in the file:
# lab6_assignment_defaults.qdf
# If this file doesn't exist, see file:
# assignment_defaults.qdf
#
# 2) Altera recommends that you do not modify this file. This
# file is updated automatically by the Quartus Prime software
# and any changes you make may be lost or overwritten.
#
# -------------------------------------------------------------------------- #
set_global_assignment -name FAMILY "MAX 10"
set_global_assignment -name DEVICE 10M50DAF484C7G
set_global_assignment -name TOP_LEVEL_ENTITY lab62
set_global_assignment -name ORIGINAL_QUARTUS_VERSION 18.1.0
set_global_assignment -name PROJECT_CREATION_TIME_DATE "18:39:59 OCTOBER 09, 2022"
set_global_assignment -name LAST_QUARTUS_VERSION "18.1.0 Lite Edition"
set_global_assignment -name PROJECT_OUTPUT_DIRECTORY output_files
set_global_assignment -name MIN_CORE_JUNCTION_TEMP 0
set_global_assignment -name MAX_CORE_JUNCTION_TEMP 85
set_global_assignment -name ERROR_CHECK_FREQUENCY_DIVISOR 256
set_global_assignment -name EDA_SIMULATION_TOOL "ModelSim-Altera (SystemVerilog)"
set_global_assignment -name EDA_TIME_SCALE "1 ps" -section_id eda_simulation
set_global_assignment -name EDA_OUTPUT_DATA_FORMAT "SYSTEMVERILOG HDL" -section_id eda_simulation
set_global_assignment -name POWER_PRESET_COOLING_SOLUTION "23 MM HEAT SINK WITH 200 LFPM AIRFLOW"
set_global_assignment -name POWER_BOARD_THERMAL_MODEL "NONE (CONSERVATIVE)"
set_location_assignment PIN_N5 -to ADC_CLK_10
set_location_assignment PIN_P11 -to MAX10_CLK1_50
set_location_assignment PIN_N14 -to MAX10_CLK2_50
set_location_assignment PIN_U17 -to DRAM_ADDR[0]
set_location_assignment PIN_W19 -to DRAM_ADDR[1]
set_location_assignment PIN_V18 -to DRAM_ADDR[2]
set_location_assignment PIN_U18 -to DRAM_ADDR[3]
set_location_assignment PIN_U19 -to DRAM_ADDR[4]
set_location_assignment PIN_T18 -to DRAM_ADDR[5]
set_location_assignment PIN_T19 -to DRAM_ADDR[6]
set_location_assignment PIN_R18 -to DRAM_ADDR[7]
set_location_assignment PIN_P18 -to DRAM_ADDR[8]
set_location_assignment PIN_P19 -to DRAM_ADDR[9]
set_location_assignment PIN_T20 -to DRAM_ADDR[10]
set_location_assignment PIN_P20 -to DRAM_ADDR[11]
set_location_assignment PIN_R20 -to DRAM_ADDR[12]
set_location_assignment PIN_T21 -to DRAM_BA[0]
set_location_assignment PIN_T22 -to DRAM_BA[1]
set_location_assignment PIN_U21 -to DRAM_CAS_N
set_location_assignment PIN_N22 -to DRAM_CKE
set_location_assignment PIN_L14 -to DRAM_CLK
set_location_assignment PIN_U20 -to DRAM_CS_N
set_location_assignment PIN_Y21 -to DRAM_DQ[0]
set_location_assignment PIN_Y20 -to DRAM_DQ[1]
set_location_assignment PIN_AA22 -to DRAM_DQ[2]
set_location_assignment PIN_AA21 -to DRAM_DQ[3]
set_location_assignment PIN_Y22 -to DRAM_DQ[4]
set_location_assignment PIN_W22 -to DRAM_DQ[5]
set_location_assignment PIN_W20 -to DRAM_DQ[6]
set_location_assignment PIN_V21 -to DRAM_DQ[7]
set_location_assignment PIN_P21 -to DRAM_DQ[8]
set_location_assignment PIN_J22 -to DRAM_DQ[9]
set_location_assignment PIN_H21 -to DRAM_DQ[10]
set_location_assignment PIN_H22 -to DRAM_DQ[11]
set_location_assignment PIN_G22 -to DRAM_DQ[12]
set_location_assignment PIN_G20 -to DRAM_DQ[13]
set_location_assignment PIN_G19 -to DRAM_DQ[14]
set_location_assignment PIN_F22 -to DRAM_DQ[15]
set_location_assignment PIN_V22 -to DRAM_LDQM
set_location_assignment PIN_U22 -to DRAM_RAS_N
set_location_assignment PIN_J21 -to DRAM_UDQM
set_location_assignment PIN_V20 -to DRAM_WE_N
set_location_assignment PIN_C14 -to HEX0[0]
set_location_assignment PIN_E15 -to HEX0[1]
set_location_assignment PIN_C15 -to HEX0[2]
set_location_assignment PIN_C16 -to HEX0[3]
set_location_assignment PIN_E16 -to HEX0[4]
set_location_assignment PIN_D17 -to HEX0[5]
set_location_assignment PIN_C17 -to HEX0[6]
set_location_assignment PIN_D15 -to HEX0[7]
set_location_assignment PIN_C18 -to HEX1[0]
set_location_assignment PIN_D18 -to HEX1[1]
set_location_assignment PIN_E18 -to HEX1[2]
set_location_assignment PIN_B16 -to HEX1[3]
set_location_assignment PIN_A17 -to HEX1[4]
set_location_assignment PIN_A18 -to HEX1[5]
set_location_assignment PIN_B17 -to HEX1[6]
set_location_assignment PIN_A16 -to HEX1[7]
set_location_assignment PIN_B20 -to HEX2[0]
set_location_assignment PIN_A20 -to HEX2[1]
set_location_assignment PIN_B19 -to HEX2[2]
set_location_assignment PIN_A21 -to HEX2[3]
set_location_assignment PIN_B21 -to HEX2[4]
set_location_assignment PIN_C22 -to HEX2[5]
set_location_assignment PIN_B22 -to HEX2[6]
set_location_assignment PIN_A19 -to HEX2[7]
set_location_assignment PIN_F21 -to HEX3[0]
set_location_assignment PIN_E22 -to HEX3[1]
set_location_assignment PIN_E21 -to HEX3[2]
set_location_assignment PIN_C19 -to HEX3[3]
set_location_assignment PIN_C20 -to HEX3[4]
set_location_assignment PIN_D19 -to HEX3[5]
set_location_assignment PIN_E17 -to HEX3[6]
set_location_assignment PIN_D22 -to HEX3[7]
set_location_assignment PIN_F18 -to HEX4[0]
set_location_assignment PIN_E20 -to HEX4[1]
set_location_assignment PIN_E19 -to HEX4[2]
set_location_assignment PIN_J18 -to HEX4[3]
set_location_assignment PIN_H19 -to HEX4[4]
set_location_assignment PIN_F19 -to HEX4[5]
set_location_assignment PIN_F20 -to HEX4[6]
set_location_assignment PIN_F17 -to HEX4[7]
set_location_assignment PIN_J20 -to HEX5[0]
set_location_assignment PIN_K20 -to HEX5[1]
set_location_assignment PIN_L18 -to HEX5[2]
set_location_assignment PIN_N18 -to HEX5[3]
set_location_assignment PIN_M20 -to HEX5[4]
set_location_assignment PIN_N19 -to HEX5[5]
set_location_assignment PIN_N20 -to HEX5[6]
set_location_assignment PIN_L19 -to HEX5[7]
set_location_assignment PIN_B8 -to KEY[0]
set_location_assignment PIN_A7 -to KEY[1]
set_location_assignment PIN_A8 -to LEDR[0]
set_location_assignment PIN_A9 -to LEDR[1]
set_location_assignment PIN_A10 -to LEDR[2]
set_location_assignment PIN_B10 -to LEDR[3]
set_location_assignment PIN_D13 -to LEDR[4]
set_location_assignment PIN_C13 -to LEDR[5]
set_location_assignment PIN_E14 -to LEDR[6]
set_location_assignment PIN_D14 -to LEDR[7]
set_location_assignment PIN_A11 -to LEDR[8]
set_location_assignment PIN_B11 -to LEDR[9]
set_location_assignment PIN_C10 -to SW[0]
set_location_assignment PIN_C11 -to SW[1]
set_location_assignment PIN_D12 -to SW[2]
set_location_assignment PIN_C12 -to SW[3]
set_location_assignment PIN_A12 -to SW[4]
set_location_assignment PIN_B12 -to SW[5]
set_location_assignment PIN_A13 -to SW[6]
set_location_assignment PIN_A14 -to SW[7]
set_location_assignment PIN_B14 -to SW[8]
set_location_assignment PIN_F15 -to SW[9]
set_location_assignment PIN_P1 -to VGA_B[0]
set_location_assignment PIN_T1 -to VGA_B[1]
set_location_assignment PIN_P4 -to VGA_B[2]
set_location_assignment PIN_N2 -to VGA_B[3]
set_location_assignment PIN_W1 -to VGA_G[0]
set_location_assignment PIN_T2 -to VGA_G[1]
set_location_assignment PIN_R2 -to VGA_G[2]
set_location_assignment PIN_R1 -to VGA_G[3]
set_location_assignment PIN_N3 -to VGA_HS
set_location_assignment PIN_AA1 -to VGA_R[0]
set_location_assignment PIN_V1 -to VGA_R[1]
set_location_assignment PIN_Y2 -to VGA_R[2]
set_location_assignment PIN_Y1 -to VGA_R[3]
set_location_assignment PIN_N1 -to VGA_VS
set_location_assignment PIN_AB16 -to GSENSOR_CS_N
set_location_assignment PIN_Y14 -to GSENSOR_INT[1]
set_location_assignment PIN_Y13 -to GSENSOR_INT[2]
set_location_assignment PIN_AB15 -to GSENSOR_SCLK
set_location_assignment PIN_V11 -to GSENSOR_SDI
set_location_assignment PIN_V12 -to GSENSOR_SDO
set_location_assignment PIN_AB5 -to ARDUINO_IO[0]
set_location_assignment PIN_AB6 -to ARDUINO_IO[1]
set_location_assignment PIN_AB7 -to ARDUINO_IO[2]
set_location_assignment PIN_AB8 -to ARDUINO_IO[3]
set_location_assignment PIN_AB9 -to ARDUINO_IO[4]
set_location_assignment PIN_Y10 -to ARDUINO_IO[5]
set_location_assignment PIN_AA11 -to ARDUINO_IO[6]
set_location_assignment PIN_AA12 -to ARDUINO_IO[7]
set_location_assignment PIN_AB17 -to ARDUINO_IO[8]
set_location_assignment PIN_AA17 -to ARDUINO_IO[9]
set_location_assignment PIN_AB19 -to ARDUINO_IO[10]
set_location_assignment PIN_AA19 -to ARDUINO_IO[11]
set_location_assignment PIN_Y19 -to ARDUINO_IO[12]
set_location_assignment PIN_AB20 -to ARDUINO_IO[13]
set_location_assignment PIN_AB21 -to ARDUINO_IO[14]
set_location_assignment PIN_AA20 -to ARDUINO_IO[15]
set_location_assignment PIN_F16 -to ARDUINO_RESET_N
set_location_assignment PIN_V10 -to GPIO[0]
set_location_assignment PIN_W10 -to GPIO[1]
set_location_assignment PIN_V9 -to GPIO[2]
set_location_assignment PIN_W9 -to GPIO[3]
set_location_assignment PIN_V8 -to GPIO[4]
set_location_assignment PIN_W8 -to GPIO[5]
set_location_assignment PIN_V7 -to GPIO[6]
set_location_assignment PIN_W7 -to GPIO[7]
set_location_assignment PIN_W6 -to GPIO[8]
set_location_assignment PIN_V5 -to GPIO[9]
set_location_assignment PIN_W5 -to GPIO[10]
set_location_assignment PIN_AA15 -to GPIO[11]
set_location_assignment PIN_AA14 -to GPIO[12]
set_location_assignment PIN_W13 -to GPIO[13]
set_location_assignment PIN_W12 -to GPIO[14]
set_location_assignment PIN_AB13 -to GPIO[15]
set_location_assignment PIN_AB12 -to GPIO[16]
set_location_assignment PIN_Y11 -to GPIO[17]
set_location_assignment PIN_AB11 -to GPIO[18]
set_location_assignment PIN_W11 -to GPIO[19]
set_location_assignment PIN_AB10 -to GPIO[20]
set_location_assignment PIN_AA10 -to GPIO[21]
set_location_assignment PIN_AA9 -to GPIO[22]
set_location_assignment PIN_Y8 -to GPIO[23]
set_location_assignment PIN_AA8 -to GPIO[24]
set_location_assignment PIN_Y7 -to GPIO[25]
set_location_assignment PIN_AA7 -to GPIO[26]
set_location_assignment PIN_Y6 -to GPIO[27]
set_location_assignment PIN_AA6 -to GPIO[28]
set_location_assignment PIN_Y5 -to GPIO[29]
set_location_assignment PIN_AA5 -to GPIO[30]
set_location_assignment PIN_Y4 -to GPIO[31]
set_location_assignment PIN_AB3 -to GPIO[32]
set_location_assignment PIN_Y3 -to GPIO[33]
set_location_assignment PIN_AB2 -to GPIO[34]
set_location_assignment PIN_AA2 -to GPIO[35]
set_global_assignment -name PARTITION_NETLIST_TYPE SOURCE -entity DE10_LITE_Default -section_id Top
set_global_assignment -name PARTITION_FITTER_PRESERVATION_LEVEL PLACEMENT_AND_ROUTING -entity DE10_LITE_Default -section_id Top
set_global_assignment -name PARTITION_COLOR 16764057 -entity DE10_LITE_Default -section_id Top
set_instance_assignment -name PARTITION_HIERARCHY root_partition -to | -entity DE10_LITE_Default -section_id Top
set_global_assignment -name ENABLE_OCT_DONE OFF
set_global_assignment -name EXTERNAL_FLASH_FALLBACK_ADDRESS 00000000
set_global_assignment -name USE_CONFIGURATION_DEVICE OFF
set_global_assignment -name INTERNAL_FLASH_UPDATE_MODE "SINGLE IMAGE WITH ERAM"
set_global_assignment -name CRC_ERROR_OPEN_DRAIN OFF
set_global_assignment -name OUTPUT_IO_TIMING_NEAR_END_VMEAS "HALF VCCIO" -rise
set_global_assignment -name OUTPUT_IO_TIMING_NEAR_END_VMEAS "HALF VCCIO" -fall
set_global_assignment -name OUTPUT_IO_TIMING_FAR_END_VMEAS "HALF SIGNAL SWING" -rise
set_global_assignment -name OUTPUT_IO_TIMING_FAR_END_VMEAS "HALF SIGNAL SWING" -fall
set_global_assignment -name PARTITION_NETLIST_TYPE SOURCE -section_id Top
set_global_assignment -name PARTITION_FITTER_PRESERVATION_LEVEL PLACEMENT_AND_ROUTING -section_id Top
set_global_assignment -name PARTITION_COLOR 16764057 -section_id Top
set_global_assignment -name FLOW_ENABLE_POWER_ANALYZER ON
set_global_assignment -name POWER_DEFAULT_INPUT_IO_TOGGLE_RATE "12.5 %"
set_global_assignment -name ENABLE_SIGNALTAP ON
set_global_assignment -name USE_SIGNALTAP_FILE stp1.stp
set_global_assignment -name SLD_NODE_CREATOR_ID 110 -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_ENTITY_NAME sld_signaltap -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_clk -to MAX10_CLK1_50 -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_RAM_BLOCK_TYPE=AUTO" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_NODE_INFO=805334528" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_POWER_UP_TRIGGER=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_INVERSION_MASK_LENGTH=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ATTRIBUTE_MEM_MODE=OFF" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STATE_FLOW_USE_GENERATED=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STATE_BITS=11" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_BUFFER_FULL_STOP=1" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_CURRENT_RESOURCE_WIDTH=1" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INCREMENTAL_ROUTING=1" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_LEVEL=1" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_IN_ENABLED=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_PIPELINE=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_RAM_PIPELINE=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_COUNTER_PIPELINE=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ADVANCED_TRIGGER_ENTITY=basic,1," -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_LEVEL_PIPELINE=1" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ENABLE_ADVANCED_TRIGGER=0" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[0] -to VGA_HS -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_SEGMENT_SIZE=2048" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_SAMPLE_DEPTH=2048" -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[0] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[10] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[0] -to "gamelogic:game|DrawY[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[1] -to "gamelogic:game|DrawY[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[2] -to "gamelogic:game|DrawY[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[3] -to "gamelogic:game|DrawY[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[4] -to "gamelogic:game|DrawY[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[5] -to "gamelogic:game|DrawY[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[6] -to "gamelogic:game|DrawY[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[7] -to "gamelogic:game|DrawY[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[8] -to "gamelogic:game|DrawY[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[9] -to "gamelogic:game|DrawY[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[10] -to "gamelogic:game|Draw_Engine:draw|State.LAYER_1" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[11] -to "gamelogic:game|Draw_Engine:draw|State.LAYER_2" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[12] -to "gamelogic:game|Draw_Engine:draw|State.LAYER_3" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[13] -to "gamelogic:game|Draw_Engine:draw|State.LAYER_4" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[14] -to "gamelogic:game|Draw_Engine:draw|State.PIXEL_FINISH" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[15] -to "gamelogic:game|Draw_Engine:draw|State.REST" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[16] -to "gamelogic:game|Draw_Engine:draw|WriteX[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[17] -to "gamelogic:game|Draw_Engine:draw|WriteX[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[18] -to "gamelogic:game|Draw_Engine:draw|WriteX[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[19] -to "gamelogic:game|Draw_Engine:draw|WriteX[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[20] -to "gamelogic:game|Draw_Engine:draw|WriteX[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[21] -to "gamelogic:game|Draw_Engine:draw|WriteX[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[22] -to "gamelogic:game|Draw_Engine:draw|WriteX[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[23] -to "gamelogic:game|Draw_Engine:draw|WriteX[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[24] -to "gamelogic:game|Draw_Engine:draw|WriteX[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[25] -to "gamelogic:game|Draw_Engine:draw|WriteX[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[26] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[27] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[28] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[11]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[29] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[12]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[30] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[13]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[31] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[14]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[32] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[15]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[33] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[16]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[34] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[17]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[35] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[36] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[37] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[38] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[39] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[40] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[41] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[42] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[43] -to "gamelogic:game|Draw_Engine:draw|address_Cactus[9]" -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[17] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[25] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_global_assignment -name SYSTEMVERILOG_FILE draw_heart.sv
set_global_assignment -name SYSTEMVERILOG_FILE draw_hscore.sv
set_global_assignment -name SYSTEMVERILOG_FILE control.sv
set_global_assignment -name SYSTEMVERILOG_FILE gamelogic.sv
set_global_assignment -name SYSTEMVERILOG_FILE draw_pterosaur.sv
set_global_assignment -name SYSTEMVERILOG_FILE Draw_Engine.sv
set_global_assignment -name SYSTEMVERILOG_FILE draw_cactus.sv
set_global_assignment -name SYSTEMVERILOG_FILE draw_horizon.sv
set_global_assignment -name SYSTEMVERILOG_FILE draw_score.sv
set_global_assignment -name SYSTEMVERILOG_FILE draw_runner.sv
set_global_assignment -name SYSTEMVERILOG_FILE draw_cloud.sv
set_global_assignment -name SYSTEMVERILOG_FILE frame_buffer.sv
set_global_assignment -name SYSTEMVERILOG_FILE struct_declaration.sv
set_global_assignment -name SYSTEMVERILOG_FILE spriterom.sv
set_global_assignment -name QIP_FILE lab62_soc/synthesis/lab62_soc.qip
set_global_assignment -name SYSTEMVERILOG_FILE VGA_controller.sv
set_global_assignment -name SYSTEMVERILOG_FILE lab62.sv
set_global_assignment -name SYSTEMVERILOG_FILE HexDriver.sv
set_global_assignment -name SDC_FILE lab62.sdc
set_global_assignment -name SYSTEMVERILOG_FILE palette.sv
set_global_assignment -name QIP_FILE buffer.qip
set_global_assignment -name SYSTEMVERILOG_FILE LFSR.sv
set_global_assignment -name SIGNALTAP_FILE stp1.stp
set_global_assignment -name QIP_FILE spriterom16.qip
set_global_assignment -name SYSTEMVERILOG_FILE draw_over.sv
set_global_assignment -name SYSTEMVERILOG_FILE draw_moon.sv
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[14] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[16] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[5] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[6] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[7] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[9] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[11] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[13] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[15] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[19] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[23] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[26] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[44] -to "gamelogic:game|Draw_Engine:draw|address_Over[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[45] -to "gamelogic:game|Draw_Engine:draw|address_Over[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[46] -to "gamelogic:game|Draw_Engine:draw|address_Over[11]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[47] -to "gamelogic:game|Draw_Engine:draw|address_Over[12]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[48] -to "gamelogic:game|Draw_Engine:draw|address_Over[13]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[49] -to "gamelogic:game|Draw_Engine:draw|address_Over[14]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[50] -to "gamelogic:game|Draw_Engine:draw|address_Over[15]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[51] -to "gamelogic:game|Draw_Engine:draw|address_Over[16]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[52] -to "gamelogic:game|Draw_Engine:draw|address_Over[17]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[53] -to "gamelogic:game|Draw_Engine:draw|address_Over[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[54] -to "gamelogic:game|Draw_Engine:draw|address_Over[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[55] -to "gamelogic:game|Draw_Engine:draw|address_Over[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[56] -to "gamelogic:game|Draw_Engine:draw|address_Over[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[57] -to "gamelogic:game|Draw_Engine:draw|address_Over[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[58] -to "gamelogic:game|Draw_Engine:draw|address_Over[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[59] -to "gamelogic:game|Draw_Engine:draw|address_Over[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[60] -to "gamelogic:game|Draw_Engine:draw|address_Over[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[61] -to "gamelogic:game|Draw_Engine:draw|address_Over[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[62] -to "gamelogic:game|Draw_Engine:draw|draw_address[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[63] -to "gamelogic:game|Draw_Engine:draw|draw_address[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[64] -to "gamelogic:game|Draw_Engine:draw|draw_address[11]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[65] -to "gamelogic:game|Draw_Engine:draw|draw_address[12]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[66] -to "gamelogic:game|Draw_Engine:draw|draw_address[13]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[67] -to "gamelogic:game|Draw_Engine:draw|draw_address[14]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[68] -to "gamelogic:game|Draw_Engine:draw|draw_address[15]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[69] -to "gamelogic:game|Draw_Engine:draw|draw_address[16]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[70] -to "gamelogic:game|Draw_Engine:draw|draw_address[17]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[71] -to "gamelogic:game|Draw_Engine:draw|draw_address[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[72] -to "gamelogic:game|Draw_Engine:draw|draw_address[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[73] -to "gamelogic:game|Draw_Engine:draw|draw_address[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[74] -to "gamelogic:game|Draw_Engine:draw|draw_address[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[75] -to "gamelogic:game|Draw_Engine:draw|draw_address[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[76] -to "gamelogic:game|Draw_Engine:draw|draw_address[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[77] -to "gamelogic:game|Draw_Engine:draw|draw_address[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[78] -to "gamelogic:game|Draw_Engine:draw|draw_address[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[79] -to "gamelogic:game|Draw_Engine:draw|draw_address[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[80] -to "gamelogic:game|Draw_Engine:draw|write_Y[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[81] -to "gamelogic:game|Draw_Engine:draw|write_Y[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[82] -to "gamelogic:game|Draw_Engine:draw|write_Y[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[83] -to "gamelogic:game|Draw_Engine:draw|write_Y[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[84] -to "gamelogic:game|Draw_Engine:draw|write_Y[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[85] -to "gamelogic:game|Draw_Engine:draw|write_Y[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[86] -to "gamelogic:game|Draw_Engine:draw|write_Y[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[87] -to "gamelogic:game|Draw_Engine:draw|write_Y[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[88] -to "gamelogic:game|Draw_Engine:draw|write_Y[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[89] -to "gamelogic:game|Draw_Engine:draw|write_Y[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[90] -to "gamelogic:game|control:control0|Dead" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[91] -to "gamelogic:game|control:control0|Game_State[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[92] -to "gamelogic:game|control:control0|Game_State[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[93] -to "gamelogic:game|control:control0|keycode[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[94] -to "gamelogic:game|control:control0|keycode[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[95] -to "gamelogic:game|control:control0|keycode[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[96] -to "gamelogic:game|control:control0|keycode[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[97] -to "gamelogic:game|control:control0|keycode[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[98] -to "gamelogic:game|control:control0|keycode[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[99] -to "gamelogic:game|control:control0|keycode[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[100] -to "gamelogic:game|control:control0|keycode[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[101] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[102] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[103] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[11]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[104] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[12]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[105] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[13]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[106] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[14]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[107] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[15]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[108] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[16]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[109] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[17]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[110] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[18]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[111] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[19]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[112] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[113] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[20]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[114] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[21]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[115] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[22]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[116] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[23]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[117] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[24]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[118] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[25]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[119] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[26]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[120] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[27]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[121] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[28]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[122] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[29]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[123] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[124] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[30]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[125] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[31]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[126] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[127] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[128] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[129] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[130] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[131] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[132] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Motion[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[133] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[134] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[135] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[11]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[136] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[12]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[137] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[13]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[138] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[14]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[139] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[15]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[140] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[16]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[141] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[17]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[142] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[18]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[143] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[19]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[144] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[145] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[20]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[146] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[21]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[147] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[22]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[148] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[23]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[149] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[24]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[150] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[25]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[151] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[26]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[152] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[27]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[153] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[28]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[154] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[29]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[155] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[156] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[30]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[157] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[31]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[158] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[159] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[160] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[161] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[162] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[163] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[164] -to "gamelogic:game|control:control0|mydragon.Dragon_Y_Pos[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[165] -to "gamelogic:game|draw_cactus:cactus0|PosX[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[166] -to "gamelogic:game|draw_cactus:cactus0|PosX[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[167] -to "gamelogic:game|draw_cactus:cactus0|PosX[11]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[168] -to "gamelogic:game|draw_cactus:cactus0|PosX[12]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[169] -to "gamelogic:game|draw_cactus:cactus0|PosX[13]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[170] -to "gamelogic:game|draw_cactus:cactus0|PosX[14]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[171] -to "gamelogic:game|draw_cactus:cactus0|PosX[15]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[172] -to "gamelogic:game|draw_cactus:cactus0|PosX[16]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[173] -to "gamelogic:game|draw_cactus:cactus0|PosX[17]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[174] -to "gamelogic:game|draw_cactus:cactus0|PosX[18]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[175] -to "gamelogic:game|draw_cactus:cactus0|PosX[19]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[176] -to "gamelogic:game|draw_cactus:cactus0|PosX[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[177] -to "gamelogic:game|draw_cactus:cactus0|PosX[20]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[178] -to "gamelogic:game|draw_cactus:cactus0|PosX[21]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[179] -to "gamelogic:game|draw_cactus:cactus0|PosX[22]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[180] -to "gamelogic:game|draw_cactus:cactus0|PosX[23]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[181] -to "gamelogic:game|draw_cactus:cactus0|PosX[24]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[182] -to "gamelogic:game|draw_cactus:cactus0|PosX[25]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[183] -to "gamelogic:game|draw_cactus:cactus0|PosX[26]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[184] -to "gamelogic:game|draw_cactus:cactus0|PosX[27]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[185] -to "gamelogic:game|draw_cactus:cactus0|PosX[28]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[186] -to "gamelogic:game|draw_cactus:cactus0|PosX[29]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[187] -to "gamelogic:game|draw_cactus:cactus0|PosX[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[188] -to "gamelogic:game|draw_cactus:cactus0|PosX[30]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[189] -to "gamelogic:game|draw_cactus:cactus0|PosX[31]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[190] -to "gamelogic:game|draw_cactus:cactus0|PosX[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[191] -to "gamelogic:game|draw_cactus:cactus0|PosX[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[192] -to "gamelogic:game|draw_cactus:cactus0|PosX[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[193] -to "gamelogic:game|draw_cactus:cactus0|PosX[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[194] -to "gamelogic:game|draw_cactus:cactus0|PosX[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[195] -to "gamelogic:game|draw_cactus:cactus0|PosX[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[196] -to "gamelogic:game|draw_cactus:cactus0|PosX[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[197] -to "gamelogic:game|draw_heart:heart0|PosX[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[198] -to "gamelogic:game|draw_heart:heart0|PosX[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[199] -to "gamelogic:game|draw_heart:heart0|PosX[11]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[200] -to "gamelogic:game|draw_heart:heart0|PosX[12]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[201] -to "gamelogic:game|draw_heart:heart0|PosX[13]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[202] -to "gamelogic:game|draw_heart:heart0|PosX[14]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[203] -to "gamelogic:game|draw_heart:heart0|PosX[15]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[204] -to "gamelogic:game|draw_heart:heart0|PosX[16]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[205] -to "gamelogic:game|draw_heart:heart0|PosX[17]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[206] -to "gamelogic:game|draw_heart:heart0|PosX[18]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[207] -to "gamelogic:game|draw_heart:heart0|PosX[19]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[208] -to "gamelogic:game|draw_heart:heart0|PosX[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[209] -to "gamelogic:game|draw_heart:heart0|PosX[20]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[210] -to "gamelogic:game|draw_heart:heart0|PosX[21]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[211] -to "gamelogic:game|draw_heart:heart0|PosX[22]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[212] -to "gamelogic:game|draw_heart:heart0|PosX[23]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[213] -to "gamelogic:game|draw_heart:heart0|PosX[24]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[214] -to "gamelogic:game|draw_heart:heart0|PosX[25]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[215] -to "gamelogic:game|draw_heart:heart0|PosX[26]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[216] -to "gamelogic:game|draw_heart:heart0|PosX[27]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[217] -to "gamelogic:game|draw_heart:heart0|PosX[28]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[218] -to "gamelogic:game|draw_heart:heart0|PosX[29]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[219] -to "gamelogic:game|draw_heart:heart0|PosX[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[220] -to "gamelogic:game|draw_heart:heart0|PosX[30]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[221] -to "gamelogic:game|draw_heart:heart0|PosX[31]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[222] -to "gamelogic:game|draw_heart:heart0|PosX[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[223] -to "gamelogic:game|draw_heart:heart0|PosX[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[224] -to "gamelogic:game|draw_heart:heart0|PosX[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[225] -to "gamelogic:game|draw_heart:heart0|PosX[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[226] -to "gamelogic:game|draw_heart:heart0|PosX[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[227] -to "gamelogic:game|draw_heart:heart0|PosX[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[228] -to "gamelogic:game|draw_heart:heart0|PosX[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[229] -to "gamelogic:game|draw_heart:heart0|X_Motion[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[230] -to "gamelogic:game|draw_heart:heart0|X_Motion[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[231] -to "gamelogic:game|draw_heart:heart0|X_Motion[11]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[232] -to "gamelogic:game|draw_heart:heart0|X_Motion[12]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[233] -to "gamelogic:game|draw_heart:heart0|X_Motion[13]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[234] -to "gamelogic:game|draw_heart:heart0|X_Motion[14]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[235] -to "gamelogic:game|draw_heart:heart0|X_Motion[15]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[236] -to "gamelogic:game|draw_heart:heart0|X_Motion[16]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[237] -to "gamelogic:game|draw_heart:heart0|X_Motion[17]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[238] -to "gamelogic:game|draw_heart:heart0|X_Motion[18]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[239] -to "gamelogic:game|draw_heart:heart0|X_Motion[19]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[240] -to "gamelogic:game|draw_heart:heart0|X_Motion[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[241] -to "gamelogic:game|draw_heart:heart0|X_Motion[20]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[242] -to "gamelogic:game|draw_heart:heart0|X_Motion[21]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[243] -to "gamelogic:game|draw_heart:heart0|X_Motion[22]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[244] -to "gamelogic:game|draw_heart:heart0|X_Motion[23]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[245] -to "gamelogic:game|draw_heart:heart0|X_Motion[24]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[246] -to "gamelogic:game|draw_heart:heart0|X_Motion[25]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[247] -to "gamelogic:game|draw_heart:heart0|X_Motion[26]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[248] -to "gamelogic:game|draw_heart:heart0|X_Motion[27]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[249] -to "gamelogic:game|draw_heart:heart0|X_Motion[28]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[250] -to "gamelogic:game|draw_heart:heart0|X_Motion[29]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[251] -to "gamelogic:game|draw_heart:heart0|X_Motion[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[252] -to "gamelogic:game|draw_heart:heart0|X_Motion[30]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[253] -to "gamelogic:game|draw_heart:heart0|X_Motion[31]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[254] -to "gamelogic:game|draw_heart:heart0|X_Motion[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[255] -to "gamelogic:game|draw_heart:heart0|X_Motion[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[256] -to "gamelogic:game|draw_heart:heart0|X_Motion[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[257] -to "gamelogic:game|draw_heart:heart0|X_Motion[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[258] -to "gamelogic:game|draw_heart:heart0|X_Motion[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[259] -to "gamelogic:game|draw_heart:heart0|X_Motion[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[260] -to "gamelogic:game|draw_heart:heart0|X_Motion[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[261] -to "gamelogic:game|draw_heart:heart0|contact_flag" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[262] -to "gamelogic:game|draw_heart:heart0|heart_off" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[263] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[264] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[265] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[11]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[266] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[12]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[267] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[13]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[268] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[14]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[269] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[15]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[270] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[16]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[271] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[17]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[272] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[18]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[273] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[19]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[274] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[275] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[20]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[276] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[21]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[277] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[22]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[278] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[23]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[279] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[24]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[280] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[25]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[281] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[26]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[282] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[27]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[283] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[28]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[284] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[29]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[285] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[286] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[30]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[287] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[31]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[288] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[289] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[290] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[291] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[292] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[293] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[294] -to "gamelogic:game|draw_horizon:horizon0|frame_PosX[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[295] -to "gamelogic:game|draw_over:over0|over_on_wr[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[296] -to "gamelogic:game|draw_over:over0|over_on_wr[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[297] -to "gamelogic:game|draw_over:over0|over_on_wr[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[298] -to "lab62_soc:u0|easter_egg_export[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[299] -to "lab62_soc:u0|easter_egg_export[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[300] -to "lab62_soc:u0|easter_egg_export[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[301] -to "lab62_soc:u0|easter_egg_export[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[302] -to "lab62_soc:u0|easter_egg_export[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[303] -to "lab62_soc:u0|easter_egg_export[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[304] -to "lab62_soc:u0|easter_egg_export[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[305] -to "lab62_soc:u0|easter_egg_export[7]" -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[306] -to "gamelogic:game|control:control0|contact" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_BITS=307" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_BITS=318" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK=0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK_LENGTH=946" -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[8] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[12] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[18] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[22] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[29] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[30] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[31] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[1] -to "gamelogic:game|DrawY[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[2] -to "gamelogic:game|DrawY[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[3] -to "gamelogic:game|DrawY[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[4] -to "gamelogic:game|DrawY[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[5] -to "gamelogic:game|DrawY[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[6] -to "gamelogic:game|DrawY[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[7] -to "gamelogic:game|DrawY[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[8] -to "gamelogic:game|DrawY[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[9] -to "gamelogic:game|DrawY[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[10] -to "gamelogic:game|DrawY[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[11] -to "gamelogic:game|Draw_Engine:draw|State.LAYER_1" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[12] -to "gamelogic:game|Draw_Engine:draw|State.LAYER_2" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[13] -to "gamelogic:game|Draw_Engine:draw|State.LAYER_3" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[14] -to "gamelogic:game|Draw_Engine:draw|State.LAYER_4" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[15] -to "gamelogic:game|Draw_Engine:draw|State.PIXEL_FINISH" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[16] -to "gamelogic:game|Draw_Engine:draw|State.REST" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[17] -to "gamelogic:game|Draw_Engine:draw|WriteX[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[18] -to "gamelogic:game|Draw_Engine:draw|WriteX[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[19] -to "gamelogic:game|Draw_Engine:draw|WriteX[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[20] -to "gamelogic:game|Draw_Engine:draw|WriteX[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[21] -to "gamelogic:game|Draw_Engine:draw|WriteX[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[22] -to "gamelogic:game|Draw_Engine:draw|WriteX[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[23] -to "gamelogic:game|Draw_Engine:draw|WriteX[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[24] -to "gamelogic:game|Draw_Engine:draw|WriteX[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[25] -to "gamelogic:game|Draw_Engine:draw|WriteX[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[26] -to "gamelogic:game|Draw_Engine:draw|WriteX[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[27] -to "gamelogic:game|Draw_Engine:draw|address_Over[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[28] -to "gamelogic:game|Draw_Engine:draw|address_Over[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[29] -to "gamelogic:game|Draw_Engine:draw|address_Over[11]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[30] -to "gamelogic:game|Draw_Engine:draw|address_Over[12]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[31] -to "gamelogic:game|Draw_Engine:draw|address_Over[13]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[32] -to "gamelogic:game|Draw_Engine:draw|address_Over[14]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[33] -to "gamelogic:game|Draw_Engine:draw|address_Over[15]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[34] -to "gamelogic:game|Draw_Engine:draw|address_Over[16]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[35] -to "gamelogic:game|Draw_Engine:draw|address_Over[17]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[36] -to "gamelogic:game|Draw_Engine:draw|address_Over[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[37] -to "gamelogic:game|Draw_Engine:draw|address_Over[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[38] -to "gamelogic:game|Draw_Engine:draw|address_Over[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[39] -to "gamelogic:game|Draw_Engine:draw|address_Over[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[40] -to "gamelogic:game|Draw_Engine:draw|address_Over[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[41] -to "gamelogic:game|Draw_Engine:draw|address_Over[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[42] -to "gamelogic:game|Draw_Engine:draw|address_Over[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[43] -to "gamelogic:game|Draw_Engine:draw|address_Over[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[44] -to "gamelogic:game|Draw_Engine:draw|address_Over[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[45] -to "gamelogic:game|Draw_Engine:draw|draw_address[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[46] -to "gamelogic:game|Draw_Engine:draw|draw_address[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[47] -to "gamelogic:game|Draw_Engine:draw|draw_address[11]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[48] -to "gamelogic:game|Draw_Engine:draw|draw_address[12]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[49] -to "gamelogic:game|Draw_Engine:draw|draw_address[13]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[50] -to "gamelogic:game|Draw_Engine:draw|draw_address[14]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[51] -to "gamelogic:game|Draw_Engine:draw|draw_address[15]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[52] -to "gamelogic:game|Draw_Engine:draw|draw_address[16]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[53] -to "gamelogic:game|Draw_Engine:draw|draw_address[17]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[54] -to "gamelogic:game|Draw_Engine:draw|draw_address[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[55] -to "gamelogic:game|Draw_Engine:draw|draw_address[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[56] -to "gamelogic:game|Draw_Engine:draw|draw_address[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[57] -to "gamelogic:game|Draw_Engine:draw|draw_address[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[58] -to "gamelogic:game|Draw_Engine:draw|draw_address[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[59] -to "gamelogic:game|Draw_Engine:draw|draw_address[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[60] -to "gamelogic:game|Draw_Engine:draw|draw_address[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[61] -to "gamelogic:game|Draw_Engine:draw|draw_address[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[62] -to "gamelogic:game|Draw_Engine:draw|draw_address[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[63] -to "gamelogic:game|Draw_Engine:draw|write_Y[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[64] -to "gamelogic:game|Draw_Engine:draw|write_Y[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[65] -to "gamelogic:game|Draw_Engine:draw|write_Y[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[66] -to "gamelogic:game|Draw_Engine:draw|write_Y[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[67] -to "gamelogic:game|Draw_Engine:draw|write_Y[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[68] -to "gamelogic:game|Draw_Engine:draw|write_Y[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[69] -to "gamelogic:game|Draw_Engine:draw|write_Y[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[70] -to "gamelogic:game|Draw_Engine:draw|write_Y[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[71] -to "gamelogic:game|Draw_Engine:draw|write_Y[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[72] -to "gamelogic:game|Draw_Engine:draw|write_Y[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[73] -to "gamelogic:game|control:control0|Dead" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[74] -to "gamelogic:game|control:control0|Game_State[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[75] -to "gamelogic:game|control:control0|Game_State[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[76] -to "gamelogic:game|control:control0|keycode[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[77] -to "gamelogic:game|control:control0|keycode[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[78] -to "gamelogic:game|control:control0|keycode[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[79] -to "gamelogic:game|control:control0|keycode[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[80] -to "gamelogic:game|control:control0|keycode[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[81] -to "gamelogic:game|control:control0|keycode[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[82] -to "gamelogic:game|control:control0|keycode[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[83] -to "gamelogic:game|control:control0|keycode[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[84] -to "gamelogic:game|draw_over:over0|over_on_wr[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[85] -to "gamelogic:game|draw_over:over0|over_on_wr[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[86] -to "gamelogic:game|draw_over:over0|over_on_wr[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[87] -to "lab62_soc:u0|easter_egg_export[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[88] -to "lab62_soc:u0|easter_egg_export[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[89] -to "lab62_soc:u0|easter_egg_export[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[90] -to "lab62_soc:u0|easter_egg_export[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[91] -to "lab62_soc:u0|easter_egg_export[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[92] -to "lab62_soc:u0|easter_egg_export[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[93] -to "lab62_soc:u0|easter_egg_export[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[94] -to "lab62_soc:u0|easter_egg_export[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[95] -to "vga_controller:vga0|DrawX[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[96] -to "vga_controller:vga0|DrawX[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[97] -to "vga_controller:vga0|DrawX[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[98] -to "vga_controller:vga0|DrawX[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[99] -to "vga_controller:vga0|DrawX[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[100] -to "vga_controller:vga0|DrawX[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[101] -to "vga_controller:vga0|DrawX[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[102] -to "vga_controller:vga0|DrawX[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[103] -to "vga_controller:vga0|DrawX[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[104] -to "vga_controller:vga0|DrawX[9]" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_DATA_BITS=105" -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[1] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[2] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[3] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[4] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[20] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[21] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[24] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[27] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[28] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_global_assignment -name SLD_FILE db/stp1_auto_stripped.stp
set_instance_assignment -name PARTITION_HIERARCHY root_partition -to | -section_id Top