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workaround to deal with vk::Device::allocateDescriptorSetsUnique: ErrorOutOfPoolMemory #78

Answered by fbxiang
keiohta asked this question in Q&A
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You are probably hitting the maximum number of materials and textures. You can increase them by passing larger numbers to the VulkanRenderer constructor.

py::arg("offscreen_only") = false, py::arg("max_num_materials") = 5000,
py::arg("max_num_textures") = 5000, py::arg("default_mipmap_levels") = 1,

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@keiohta
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