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Describe the bug
Why are there always x/y/z axis of the world frame in the rendered picture? How can I exclude them or resize their thickness in my rendered pictures?
To Reproduce
Steps to reproduce the behavior (use pastebin for code):
I know where the bug is. To show the gui, I follow the example code in your documentation and set the Viewer. I add the two lines of code in my project:
as you can see in line 1982, the argument of self.toggle_axes is always True. I think there can be an option for the user to decide whether they want the axes to be shown.
System:
Describe the bug
Why are there always x/y/z axis of the world frame in the rendered picture? How can I exclude them or resize their thickness in my rendered pictures?
To Reproduce
Steps to reproduce the behavior (use pastebin for code):
Expected behavior
I expect the axis can be excluded from the pictures
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