Fix issue with ping ponging between the two entrances to the same area #683
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Sometimes we'll ping pong between the sewers level 1 entrance. I was playing with a new run for palace/harem and noticed I couldn't go from palace level 1 to haram 2 or to palace level 3.
This is because this loop could select the opposing entrance:
for _, l := range ctx.Data.AdjacentLevels
I also attempted to sort this by distance but that might be a little too heavy handed.
Just remembering the entrance we're moving the mouse above makes more sense.