Optimization: Revert LoS door check, ClearAreaAroundPosition #704
+22
−89
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Revert:
Checking for door in LoS calculation is expensive and has no benefit, it increase cpu usage. We should take a different approach for this . We have func checkMonsterDamage in attack.go that handle case where we cant reach enemy so its safe to remove it.
ClearAreaAroundPosition no longer require to be looped since itempickup handle monster blocking properly