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Optimization: Revert LoS door check, ClearAreaAroundPosition #704

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@elobo91 elobo91 commented Feb 26, 2025

Revert:

  • Checking for door in LoS calculation is expensive and has no benefit, it increase cpu usage. We should take a different approach for this . We have func checkMonsterDamage in attack.go that handle case where we cant reach enemy so its safe to remove it.

  • ClearAreaAroundPosition no longer require to be looped since itempickup handle monster blocking properly

elobo91 and others added 2 commits February 26, 2025 16:49
Revert:
Checking for door in LoS calculation is expensive and has no benefit, it increase cpu usage. We should take a different approach for this

ClearAreaAroundPosition  no longer require to be looped since itempickup handle monster blocking properly
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