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server.js
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var fs = require('fs')
var path = require('path')
// general server requirements
var _ = require('lodash')
var async = require('async')
var express = require('express')
var shortid = require('shortid')
var JSONStream = require('JSONStream')
// state requirements
var session = require('express-session')
var MongoStore = require('connect-mongo')(session)
var mongoose = require('mongoose')
// log management requirements
var sharedsession = require('express-socket.io-session')
var socket = require('socket.io')
// TODO move to config file
var appPort = 3000
// State goes here
var authString = process.env.MONGO_USER + ':' + process.env.MONGO_PWD
var dbUrl = 'mongodb://' + authString + '@localhost/hexaworld'
console.log('dbUrl: ' + dbUrl)
mongoose.connect(dbUrl)
var sessions = new MongoStore({ mongooseConnection: mongoose.connection })
var gameSchema = new mongoose.Schema({
id: String,
names: [String],
date: { type: Date, default: Date.now }
})
var eventSchema = new mongoose.Schema({
game: String,
date: { type: Date, default: Date.now },
tag: String,
value: mongoose.Schema.Types.Mixed
})
var Game = mongoose.model('Game', gameSchema)
var Event = mongoose.model('Event', eventSchema)
var levelDir = path.join(__dirname, 'levels')
var levels = {}
function _loadLevels (cb) {
fs.readdir(levelDir, function (err, files) {
if (err) return cb(err)
var diff = _.difference(files, _.keys(levels))
if (diff.length === 0) {
return cb(null, levels)
}
async.map(diff, function (file, next) {
fs.readFile(path.join(levelDir, file), function (err, data) {
if (err) return next(err)
return next(null, [file, JSON.parse(data)])
})
}, function (err, results) {
if (err) return cb(err)
levels = _.merge(levels, _.zipObject(results))
return cb(null, levels)
})
})
}
function handleLevels (req, res) {
console.log('loading levels...')
_loadLevels(function (err, loaded) {
if (err) {
res.status(500).end()
} else {
res.json(loaded)
}
})
}
function _queryCollection (key, coll) {
return function (req, res) {
if (coll) {
var id = req.params.id
var query = {}
if (id) query[key] = id
coll.find(query).stream().pipe(JSONStream.stringify()).pipe(res)
} else {
return res.status(404).send('queryable collection does not exist at this endpoint')
}
}
}
function startGame (req, res) {
_loadLevels(function (err, levels) {
if (err) {
res.status(500).send(err)
} else {
var session = req.session
// just return the first level for now
if (!session.games) {
session.games = []
}
// TODO get the levels based on difficulties
var names = _.keys(levels)
var selection = _.values(levels)
if (!selection) {
return res.status(500).send('could not get level list')
}
var id = shortid.generate()
var description = {
id: id,
names: names
}
var game = new Game(description)
game.save(function (err) {
if (err) {
return res.status(500).send(err)
}
session.games.push({id: id})
description.levels = selection
res.json(description)
})
}
})
}
function run (port) {
var app = express()
var server = require('http').createServer(app)
var io = socket(server)
// session management
var appSession = session({
store: sessions,
secret: 'MAKESECURE'
})
app.use(appSession)
// AJAX handling
var handleSessions = _queryCollection('id', sessions.collection)
var handleGames = _queryCollection('id', Game)
var handleEvents = _queryCollection('game', Event)
// JSON body handling (currently unused)
// app.use(bodyParser.json())
app.route('/games')
.post(startGame)
.get(handleGames)
app.get('/games/:id', handleGames)
app.get('/sessions', handleSessions)
app.get('/sessions/:id', handleSessions)
app.get('/events', handleEvents)
app.get('/events/:id', handleEvents)
app.get('/levels', handleLevels)
// WebSocket handling
app.use('/data', function (req, res) {
res.send({ msg: 'hello' })
})
// Static file handling
app.use(express.static(__dirname))
// Log management
// TODO move this into hexaworld-logs
io.use(sharedsession(appSession, {
autoSave: true
}))
io.on('connection', function (socket) {
console.log('socket.io connected!')
// Accept a login event with user's data
socket.on('login', function (userdata) {
socket.handshake.session.userdata = userdata
})
socket.on('logout', function (userdata) {
if (socket.handshake.session.userdata) {
delete socket.handshake.session.userdata
}
})
socket.on('event', function (event) {
console.log('received: ' + JSON.stringify(event))
var timestamp = event.event.time
var toLog = new Event({
game: event.id,
tag: event.tag,
date: new Date(timestamp),
value: _.omit(event.event, 'time')
})
toLog.save(function (err) {
if (err) throw err
})
})
})
server.listen(port)
}
sessions.on('connected', function () {
run(appPort)
})