-
Notifications
You must be signed in to change notification settings - Fork 16
/
infidel.str
1980 lines (1962 loc) · 84.5 KB
/
infidel.str
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
MACROS for
PYRAMID
(c) Copyright 1983 Infocom, Inc. All Rights Reserved.
GLOBALS for
PYRAMID
(c) Copyright 1983 Infocom, Inc. All Rights Reserved.
SUBTITLE GLOBAL OBJECTS
Yes, this synonym for LOCAL-GLOBALS needs to exist... sigh
Sitting on your finger is a ring.
It's part of your hands.
random object
The air is as clear as any Egyptian air can be.
It's stale and musty
I think you're an air head.
You can see the block and the opening in there.
The hole is empty.
I don't see any hole here.
It's right here.
It's just a hole in the sand from your excavation attempts. There's no need to
put anything into it.
writing implement
I see nothing special about the wall.
empty hands
I don't read palms.
Are you really that hungry?
Come on. Let nature take care of you. I'm sure it will, in time.
Save yourself. Don't look at me, man.
Take a course in Zen.
Auto-eroticism is not the answer.
Come on. Don't you have enough troubles?
Hmmm. How do you propose I accomplish that?
Fine. It couldn't pass for a massage, but consider it done!
The mast is in the doorway, running from top to bottom.
The beam is wedged in the doorway from side to side.
The panels are beautiful pieces of art, to be appreciated by the Queen on her
journey through the Netherworld.
The ladder is made of wood, and it looks fairly sturdy.
Its a small, one-engine plane, similar in shape to the old Piper Cubs.
The plane dips its wings in salute.
You wave at the plane through the top of the tent. Somehow, I doubt it
noticed.
The plane's returned to its home base.
I suppose it's up in the air, somewhere.
It's somewhere up over your head.
All I can tell you about it is that it's out there.
The plane's far gone, amigo.
RRRRRRRrrrrrrr r r r r r r r r.
What plane? It's gone!
Leave the plane alone. It's not bothering you.
It's left with the wind, never to be seen again.
It's white.
What parachute?
The most I can tell you is that it was white.
Forget the chute, amigo. It's history. And if you don't get on with this, you
will be too.
Leave the parachute alone.
sip of water
No, I don't think I quite understand.
Now that's an interesting thought.
GLOBAL VARIABLES
******************************************
Here come the globals
********************************************
hieroglyphs
*-> # !!! :: ...> .-
.|
<-* # /!\ - # (= =)|
|
:: *-> # !!!
- !=!|
<-* # /!\ . # ! !|
|
:: *-> # !!!
-|
<-* # /!\ (.) # ! !|
-|
|
-|
:: ( # ! !|
-
::|
|
<-*
=!= / *
. = - -|
!@! ...> - # * = :: <... ;|
|
# *|
=
The hieroglyphs look like this:|
|
!-!|
...> -. >... # ! ! !|
!-!|
|
/ ...> / # !@!
The hieroglyphs look like this:
|
|
<.> <:> <:.>|
|
<::> <::.> <:::>|
|
<:::.> <::::> <::::.>
The hieroglyphs look like this:|
|
-!- # !* :: # *! ::|
|
*-> # !@! >*>
I don't see them here.
decorations
Quite beautiful, no?
They're quite huge, aren't they?
There's no way to do that from here.
Just where do you think you are?
You're not on the barge!
I can't do that from here.
Don't you think using the plank would be safer?
It might be easier without these bulkheads around.
There's nothing on the deck.
What a cahd! (52 to be exact!)
You can make out a lot of sand and a small firepit.
You can make out your cot and the trunk inside the tent.
You can see nothing distinguishable by trying to look in through the bright
sunlight.
I see no thickets here.
Thicker thickets have never been thicker.
Parser-related stuff
This COND is game independent (except the TELL)
Those things aren't here!
Here is the default 'cant see any' printer
You can't see any
seems confused. "I don't see any
Here is where special-case code goes. <MOBY-FIND .TBL> returns
number of matches. If 1, then P-MOBY-FOUND is it. One may treat
the 0 and >1 cases alike or different. It doesn't matter. Always
return RFALSE (not handled) if you have resolved the problem.
You wouldn't find any
You can't see any
SYNTAX for
PYRAMID
(c) Copyright 1983 Infocom, Inc. All Rights Reserved.
SUBTITLE VOCABULARY
ZORK game commands
SUBTITLE REAL VERBS
Take a sip of water
Simple questions
<SYNTAX WHAT ...> WHAT is a synonym of EXAMINE
<SYNTAX WHERE ...> WHERE is a synonym of FIND
CLOCK for
ENCHANTER
(c) Copyright 1983 Infocom, Inc. All Rights Reserved.
MAIN for
Pyramidal Locomotion
Copyright 1983 Infocom, Inc. All Rights Reserved.
put interrupts on clock chain
set up and go
It's too dark to see.
Better open the
There's nothing in that.
It's not in that.
There isn't anything to
that you mentioned
I don't know what you're referring to.
I don't see what you are referring to.
** PERFORM: PRSA =
I don't see what you are referring to.
Room (M-BEG)
Room (M-END)
Default ->
Not handled
You wake slowly, sit up in your bunk, look around the tent, and try to ignore
the pounding in your head, the cottony taste in your mouth, and the ache in
your stomach. The droning of a plane's engine breaks the stillness and you
realize that things outside are quiet -- too quiet. You know that this can
mean only one thing: your workmen have deserted you. They complained over the
last few weeks, grumbling about the small pay and lack of food, and your
inability to locate the pyramid. And after what you stupidly did yesterday,
trying to make them work on a holy day, their leaving is understandable.|
|
The Professor's map was just an ancient map -- as worthless as an ice cube in
the Arctic without an instrument fine enough to accurately measure longitude
and latitude. You knew that the site was nearby. You dug, and you ordered the
workers to dig, even without the box. As you listen to the plane and rub your
aching eyes, you pray they left you supplies enough to find the pyramid and to
survive, and that the plane's carrying the long-overdue box.
PARSER for
PYRAMID
(c) Copyright 1983 Infocom, Inc. All Rights Reserved.
Parser global variable convention: All parser globals will
begin with 'P-'. Local variables are not restricted in any
way.
INBUF - Input buffer for READ
Parse-cont variable
Orphan flag
Parser variables and temporaries
Byte offset to # of entries in LEXV
Word offset to start of LEXV entries
Number of words per LEXV entry
Offset to parts of speech byte
Offset to first part of speech
First part of speech bit mask in PSOFF byte
Grovel down the input finding the verb, prepositions, and noun clauses.
If the input is <direction> or <walk> <direction>, fall out immediately
setting PRSA to ,V?WALK and PRSO to <direction>. Otherwise, perform
all required orphaning, syntax checking, and noun clause lookup.
I beg your pardon?
I found too many nouns in that sentence.
Check whether word pointed at by PTR is the correct part of speech.
The second argument is the part of speech (,PS?<part of speech>). The
3rd argument (,P1?<part of speech>), if given, causes the value
for that part of speech to be returned.
Scan through a noun clause, leave a pointer to its starting location
Print undefined word in input.
PTR points to the unknown word in P-LEXV
I don't know the word '
I can't use the word '
Perform syntax matching operations, using P-ITBL as the source of
the verb and adjectives for this input. Returns false if no
syntax matches, and does it's own orphaning. If return is true,
the syntax is saved in P-SYNTAX.
I can't find a verb in that sentence!
I don't understand that sentence.
I can't answer that question.
What do you want to
your hands)
I think that sentence was missing a noun.
(How about the
I couldn't find enough nouns in that sentence!
"I can't see that here!"
It's too dark to see!
do you mean,
You don't have the
I can't use multiple
direct objects with '
(c) Copyright 1983 Infocom, Inc. All Rights Reserved.
VERBS for
PYRAMID
(c) Copyright 1983 Infocom, Inc. All Rights Reserved.
SUBTITLE DESCRIBE THE UNIVERSE
SUBTITLE SETTINGS FOR VARIOUS LEVELS OF DESCRIPTION
Maximum verbosity.
Brief descriptions.
Super-brief descriptions.
SUBTITLE DESCRIBERS
I see nothing special about the
It is pitch black. Off in the distance you hear hideous squealing and what can
only be the sound of thousands of tiny, clawed feet coming closer.
I can't see anything in the dark.
DESCRIBE-OBJECT -- takes object and flag. if flag is true will print a
long description (fdesc or ldesc), otherwise will print short.
(lit and burning)
(tied to the altar)
(being worn)
(lit and burning)
(tied to the
(outside the
You are carrying:
Sitting on the
SUBTITLE SCORING
Your score is
out of a possible
This score gives you the rank of a
master adventurer
very good adventurer
fairly good looter
poor professor
fumbling beginner
Do you wish to leave the game? (Y is affirmative):
Do you wish to start the game again? (Y is affirmative):
Okay. Restarting...
Failed. Please reboot your system.
Ok. See you next time!
INFIDEL|
Copyright 1983 by Infocom, Inc. All rights reserved.|
INFIDEL is a trademark of Infocom, Inc.|
Release
/ Serial number
I can't see the
SUBTITLE DEATH AND TRANSFIGURATION
| **** You have died ****
|
|
You feel yourself disembodied in a deep blackness. A voice from the void, or
perhaps it's just your dying thoughts, rings in your ears.|
|
"Obsessions are the torment of men's souls, reaching out for something greater
than life has offered. Perhaps this is what makes the difference between an
ordinary mortal and an adventurer!" It is the last thing you hear.
The great mysteries of the ancient pyramid remain unsolved. Although your
desperation has served you well in getting this far, to get farther requires a
wisdom, tempered by experience.
Do you wish to restart? (Y is affirmative):
Restarting.
Use directions for movement here.
How in blazes does one launch that?
You can't go that way.
is closed.
Oh, no! You have been devoured by 6,502 rats!
You can't go that way.
You are empty handed.
You are already wearing it.
You already have one. One at a time, now!
You already have it.
You can't reach that.
You'd better open the
isn't in the
You are in it, loser!
You are now wearing the
Your load is too heavy.
You're carrying too many individual items already!
You can't do that.
There's no good surface on the
Better have your eyes checked.
There's no room. The
is already on the
You hear the
crash below.
You're not holding the
You can't do that.
isn't open.
How can you do that?
is already in the
There's no room.
That's easy for you to say since you don't even have it.
You can't give the
You're not carrying the
You're not carrying the
is closed.
You must tell me how to do that to the
It is already open.
It is already open.
fails to open.
You must tell me how to do that to the
It is already closed.
is now closed.
It is already closed.
You cannot close that.
WEIGHT: Get sum of SIZEs of supplied object, recursing to the nth level.
If there is a problem here, it is unintentional. You may report
your problem to the address provided in your documentation.
a transcript of interaction with INFIDEL.|
INFIDEL is a trademark of Infocom, Inc.|
Copyright (c) 1983 Infocom, Inc. All rights reserved.|
Here begins
I don't juggle objects!
Sure. But it might be better to be a little more specific in how you want it
moved.
Moving the
reveals nothing.
You can't move the
is already lit.
You expect to light the torch with your glowing intellect?
I see no match here.
That's a little tough to do with an empty book of matches.
You have now lit a match.
I don't know how to light the
You can't light that.
Ooops! You didn't remember to close the cover before striking! The matchbook
bursts into flames, burning your fingertips.
is now lit.
It is already out.
is now out.
You can't extinguish that.
Time passes...
You are already on the
I suppose you have a theory on getting into the
You are now
You're not in that!
You push yourself up and manage to get out of the cot. Your legs are a little
wobbly, though, and your head swims.
You are on your feet again.
You realize, just in time, that getting out here would probably be fatal.
You can't blast anything by using words.
You'd better get
You can't go there in a
You can't go there without a vehicle.
Oh, no! An army of eleventy-seven rats, starved for affection (and food),
leapt upon your body in a show of rodentine appreciation and devoured you!
leaves the room.
Sorry, my memory isn't that good. You'll have to give a direction.
You can't pour that.
You can't pour that into anything.
You'd have a lot of trouble pouring the
has been filled, but the
is now empty.
Why bother?
You'd better open the
It is now pitch black.
gets wet, but quickly dries.
The sand is gone with the wind.
The sand falls through the cracks in the stone floor.
You can't pour that on anything.
Why bother? The jar is empty.
Why waste precious liquid? But, if you insist, done! The liquid evaporates in
a few moments.
A little tough to get that wick through the closed jar, eh?
The tip of the torch has been covered with the liquid.
The torch flares up, singing your eyebrows. Phew! Close call, there!
How singularly useless.
You probably put spinach in your gas tank, too.
That's not very useful.
There is nothing to fill it with.
Except for some sand.
There's nothing to fill it with.
Except for maybe some sand.
It's already full.
Tough to do when the
is closed.
Okay, you have filled the
You may know how to do that, but I don't.
A hollow voice says "Fool."
You're not holding the
How can you drink that?
That really hit the spot. It did make you a little thirstier, though.
You feel much refreshed.
Some sand from the bottom of the canteen is gritty in your mouth, though.
You're going to start sloshing around soon.
You kneel down and drink deeply from the Nile and feel refreshed.
I'd like to oblige, but it's not within easy reach.
I don't think that the
would agree with you.
Insults of this nature won't help you.
What a loony!
Such language in a high-class establishment like this!
makes no sound.
Give me a break!
You will be lost without me!
If you pray enough, your prayers may be answered.
No one is listening...
This was not a very safe place to try jumping.
I think that only schizophrenics say "Hello" to a
Nice weather we've been having lately.
Very good. Now you can go to the second grade.
Have you tried hopping around, too?
Are you enjoying yourself?
Wheeeeeeeeee!!!!!
Do you expect me to applaud?
You should have looked before you leaped.
I'm afraid that leap was a bit much for your weak frame.
In the movies, your life would be passing in front of your eyes.
Geronimo.....
It is impossible to read in the dark.
How does one look through a
How can I read a
There's nothing on the walls worth reading.
There is nothing but sand there.
There is nothing but dust there.
You can't see anything down there.
There is nothing behind the
is closed.
There is nothing special to be
You're on it!
There is nothing on the
is closed.
I don't know how to
look inside a
feel inside a
It could very well be too late!
You're out of matches. Sorry.
(lighting a match first)
(lighting the match first)
You'd better light
catches fire and is consumed.
catches fire, but before you have a chance to react, the fire spreads.
catches fire and is consumed.
You don't have the
I don't think you can burn the
You can't turn that!
This has no effect.
I really don't see how.
How can you inflate that?
Come on, now!
It doesn't seem to work.
You can't pick that.
Be serious. Karate chop it? Come on!
I doubt that the "cutting edge" of a
is adequate.
Strange concept, cutting the
There is nothing here to
I've known strange people, but fighting a
with your bare hands is suicidal.
You aren't even holding the
is suicidal.
Who do you think you are, Benny Goodman?
Kicking the
Waving the
Playing in this way with the
Playing in this way with the
Fiddling with the
Pushing the
? Get serious.
There's no need for that. Why not just pick it up and then carry it there?
You can't push things to that.
The statue bumps into a wall.
It won't fit through the door.
The pushed statue rests on the floor.
You scratch at the seals with your fingers and accomplish little.
Trying to destroy the
Trying to destroy the
with your bare hands is suicidal.
Trying to destroy the
is quite self-destructive.
Nothing much happens.
isn't here!
doesn't seem to work.
isn't notably helpful.
doesn't work.
has no effect.
Why knock on a
I don't know how to do that. I win in all cases!
The FROBOZZ Corporation created, owns, and operates this programmer.
Aarrrrrgggggggghhhhhhhhhhh!
This has no effect.
What a bizarre concept!
This seems to have no effect.
Nice to meet me. Funny, you think I look like myself.
You can't take it; thus, you can't shake it!
It sounds like there is something inside the
The liquid sloshes around.
All of the objects spill onto the floor.
There's nothing in the
(with the shovel)
(with the axe)
(with your hands)
Digging with the
is very silly.
You can't dig in that.
You dig a small hole, but it quickly fills in with water and sand, almost
innediately disappearing.
The ground is too hard here.
I suppose you also excavate tunnels with a teaspoon?!
Let's face it, for digging in the sand, the axe is cute but ineffective.
The walls of the hole collapse around you, smothering you in the shifting
sands.
You've uncovered what could only be the top of a pyramid. After clearing it
away with your hands, you notice a square opening in the top of it.
You are in the desert, almost out of sight of the encampment to the west. At
last, though, you've found the ancient pyramid. The top of the pyramid is
clearly exposed and on one of its sides is a square opening.
You've dug a small hole. As you stand there and watch it, the sand starts to
fill it in a little.
You've enlarged the hole a little, taking out two shovels-full for every one
which collapses back in from the walls.
You've made the hole quite sizable, though it's not very deep. The deeper you
dig, the more the walls collapse and so you widen the base of the hole.
You're knee-deep in the hole, digging away, taking out more and more sand.
You've dug yourself into a deep hole. You're actually several feet below the
surrounding sand. The walls look very unstable.
It smells like a mixture of gasoline and embalming fluid. Yum Yum.
Nice way to singe your nostrils!
It smells quite dead.
It smells a little musty.
It smells just like a
Now that's a cute idea. Maybe I'll try it next century.
Go jump in a lake!
This cannot be tied, so it cannot be untied!
You can't tie it to yourself.
You can't tie the
Don't bother.
You could certainly never tie it with that!
I'm not sure that a
can be melted.
You'll have to speak up if you expect me to hear you!
He's wide awake, or haven't you noticed...
isn't sleeping.
pays no attention.
You cannot talk to that!
You can't climb onto the
You can't do that while you're holding the rope.
You can't climb a direction!
You can't climb that!
You're already on the beam.
You are now standing on the beam.
You step onto it, see no sense in remaining on it, then step off it.
Get real. You don't have fly feet.
You can't go that way.
Climbing the walls is to no avail.
It would help if the rope led someplace.
Why would you send for the
That doesn't make sends.
You cannot wind up a
There are a lot of stones in the pyramid (about 90,000,000 cubic feet).
What a maroon! What a cahd!
a weird sense of counting!
You can't do that.
You are so engrossed in the role of the
that
you kill yourself, just as he would have done!
How peculiar!
You can't do that.
You can't cross that!
You find nothing unusual.
Within six feet of your head, assuming you haven't left that somewhere.
Why don't you try finding it yourself?
You have it.
With all this sand around here? Give me a break!
It's right here.
Talking to yourself is diverting, but unnecessary.
You can't talk to the
Nobody seems to be awaiting your answer.
It is hardly likely that the
is interested.
Yes, it is
No, it isn't.
I'd sooner kiss a pig.
An ugly idea from an ugly human.
You must address the
Talking to yourself is said to be a sign of impending mental collapse.
The incantation echoes back faintly, but nothing else happens.
You can't spin that!
You hit your head against the
as you attempt this feat.
That would involve quite a contortion!
Not within this life cycle.
With this kind of wisdom, be glad you're not in a Sphinx.
A totally bizarre concept. For sure.
Totally different head, man. Like, untubular.
Kookie, man.
I've heard better ideas from politicians.
A truly amazing concept, that.
Bizarre barely describes that desire.
Let's face it -- that isn't going to happen.
You can't wear the
You can't throw anything off of that!
From where you are now? Get serious.
Thrown. You hear it land in the darkness to the south.
Don't you think you should be standing on the altar first?
Verifying game...
Game correct. Don't panic yet.
** Game File Failure ** (Panic)
You are already standing, I think.
That hiding place is too obvious.
You should supply a direction!
Finds the room on the other side of a door
How peculiar!
There's nothing to drink in the
I don't think there's anything worth drinking in the
Better open the
I can't see any
Are you so very tired, then?
You can't dip the
Poof. There's no need to get burned up about it though...
You can't do that.
You manage to destroy the seal. You glance to the right and see fine sand
running from a crack in the stone. The beam creaks and groans under tremendous
pressure as the 3 ton stone block above your head starts to lower. The beam
holds the weight, saving you from a flattening fate.
You manage to destroy the seal, but as you stand in the doorway, you hear the
disntict sound of grinding stone. You glance to your right and see fine sand
running from a crack in the wall. You're totally unaware of the 3 tons of
carved stone block falling onto your head from directly above.
It tastes just like a
Why bother?
The statue bumps into a wall.
Pushing the
in that way isn't particularly helpful.
I don't know how to do that to a
Smoking is bad for your health.
It's already folded up.
Okay. The map has been folded.
You manage to wade a few feet into the river, but this makes the crocodiles
spring into action -- they advance far more quickly than you thought possible.
You panic and turn to the bank, attempting to flee. Your splashing about makes
the beasts double their efforts and reach you just as you are about to step on
shore. The last thought you have is a slight amazement at how many teeth a
crocodile has and just how sharp they are.
I don't know how to dig a
I can't dig in the
Okay. There's nothing of interest there.
You'd better pick it up first.
There's nothing to read there.
You can't reach into that.
is closed.
Cleanliness may be next to godliness, but there are limits.
Why bother?
That's a little tough to do from here.
Tickity tockity, sprickity sprockety.
Comparisons between the
would not really help.
It looks like the small cube would fit into the opening almost exactly.
The two chalices are of exactly the same size and dimensions, though empty
they have different weights.
are the same size.
You have to compare the
to something else.
Tough to do without a scale.
Now that's bizarre!
There's no need for filling that out.
Okay. Find me a pen or a pencil and I'll do the best I can.
Please be more specific. LOOKing AT, BEHIND, UNDER, THROUGH, INSIDE, ON, DOWN,
FOR, or any other method of LOOKing mean different things to me. Please
specify which preposition you'd like to use next time, like LOOK AT THE
, or LOOK INSIDE THE
You see a pretty plane. Oh boy!
You see canvas. How thrilling.
You see a blue sky with wisps of billowy clouds.
You see wood. What else?
You see inky blackness.
You see stones. What else?
doesn't need any help.
You got yourself into this -- now get yourself out of it.
It looks like that's just where you are.
Better get out of the tent first.
You can't stand under that!
You close your eyes, but your mind is too active to let you sleep.
You get into the cot and try to get comfy.
That doesn't sound too comfortable to me.
Better find a good place to lie down.
I don't know how to fill in the
Let time and Mother Nature take care of that.
There's no need to get on the crate whilst rummaging through a pyramid.
No sitting down on the job, now.
Opening the
Everything on the
slides off its top.
INTERRUPTS for
PYRAMID
(c) Copyright 1983 Infocom, Inc. All Rights Reserved.
Interrupt Routines for
PYRAMID
You're starting to feel a little woozy. You blink your eyes, but can't seem
to focus correctly.
Your ring finger is starting to throb painfully.
You fall over on your face as a quick-acting poison from the ring makes its
way to your heart. Bye!
Like a grape, left out in the sun too long, you turn into a raisin for lack of
water.
If you don't drink something, and now, you're gonna be history.
You'd better drink something, and soon!
You wipe your fevered brow.
You scowl at the sun, cursing its searing heat.
Even in the tent the heat starts to get to you.
Your match just went out.
You blow out the match and toss it aside.
And it burned your fingers, too! You drop it.
It is now pitch black.
Your torch is too dry and burns itself out quickly.
Your torch is beginning to sputter.
Your torch is getting very, very dim.
With a final blaze of glory, your torch goes out.
It is now pitch black.
The four statues, heavy though they are, effortlessly swing back in unison to
clamp down on the quartz cover again.
order was correct
The statues freeze in their current positions and you hear a light click come
from the cover of the sarcophagus.
Your stomach growls in hunger.
You feel yourself growing weaker. Without nourishment, this is a losing
cause!
You fall over on your face, dreaming of Thanksgiving dinner. Needless to say,
it was you against hunger. And hunger won.
You hear a plane flying high overhead, outside the tent.
You crane your neck and see a plane, high overhead, circling the encampment.
It sounds as if the plane is circling.
The plane seems to be circling right overhead.
You look up to see a small speck appear right beneath the plane -- probably a
parachute. The plane heads off far to the northwest, dipping its wings in a
salute.
It sounds as if the plane is flying off.
A small speck descending from the plane overhead gets larger until you see a
crate, dangling from a parachute.
You can barely hear the plane.
The sound of something heavy landing comes from nearby.
At last, your luck seems to be changing. A large crate lands right before you,
its parachute flapping in the breeze. The parachute breaks away from the crate
and drifts off in the wind.
Even in this pyramid, you need to drink something, and soon.
Your throat feels like it's coated with razor blades. Some water would be in
order.
Better drink something. NOW!
Well, your body could only take so much of this heat. Like a car, idling on a
crowded highway, your body decides it's time to overheat. Such is death.
RA for
PYRAMID
(c) Copyright 1983 Infocom, Inc. All Rights Reserved.
RA-This is a file of all rooms and objects found in the upper part of the
pyramid; the Chamber of Ra.
Chamber of Ra
wide staircase)
narrow staircase)
steep staircase)
winding staircase)
You release the free end of the rope as you walk.
The staircase winds as you walk down, turning you around
so you face in the opposite direction.
You take a few steps down the steep staircase when suddenly you lose your
footing as you try to walk on air. You fall a mere 25 feet straight
down and, landing on your head, regret your attempt.
(down the rope)
(down the steep staircase)
You grasp the rope firmly in your hands, but the fall is shorter than you
thought. You reach the bottom with a resounding splat accompanied by a chorus
of pain led by ganglions you never knew you had. Just before you (thankfully)
black out, you release your grip from the rope.
Since there are four staircases going down, you'd better say which staircase.
(down the rope)
Descending the
is one end of the rope.
In the center of the room is a large red sandstone altar mounted solidly in
the floor.
The rope is tied to the
The other end of the rope rests on the floor.
The other end rests on the altar.
You are standing in the Chamber of Ra, a tribute to the sun god. Even though
the only natural light enters through the opening above, the room is
brilliantly lit as though the walls themselves generated light. The room
slopes inward and the walls meet at an open point, over your head. The heat of
the desert filters down through the opening and, as the air slowly circulates,
the deep, long-dead musty odors from the depths of the pyramid assault your
senses. Four staircases descend from here: a steep one to the north, a winding
one to the south, a wide one to the east, and a narrow one to the west.
steep staircase
wide staircase
winding staircase
narrow staircase
There's just enough light to see the first few steps.
You can see far enough down the stairs to make out a landing below.
You can see the first few steps and then what could only be a sheer dropoff,
going down into total darkness.
You release the rope as you walk.
On the Steep Stairs
You are two steps down the steep staircase when you see before you a deep
dropoff going down into nothingness. To go down any further would be suicide.
stone altar
The altar is three feet by five feet and is mounted firmly in the solid floor.
There is nothing on the altar.
bronze torch
Leaning against the altar is a bronze torch.
The torch has a tapered tip, much like a wick, which should be able to hold
a large amount of oil.
The torch is
burning brightly
burning dimly
Lying on the floor, partially covered with dust, is a small pink alabaster
jar.
Inside the small pink jar is some liquid.
The jar is empty.
Opening the jar reveals a small amount of liquid.
The liquid is oily to the touch and smells as if it could be highly volatile.
Hmm. It would be easier if you were holding it.
It tastes horrible.
Removed from the oil jar routine:
Unfortunately, what liquid remained in the jar has spilled and evaporated.
ANTECHAMBER for Pyramid
Antechamber
You are in the north end of the Chamber of Eternal Royalty. On the eastern
and western walls are scenes carved in high relief depicting a royal figure,
possibly meant to represent a new ruler, performing the ritual of the
"opening of the mouth and eyes", the ceremony of restoring to the mummy
of the departed Queen the use of its senses. The north wall of this area is
a thick, solid wall of stone. In the center of this wall is a timber lintel
on top of a doorway.
There's no way you can walk through the door.
There's no way you can walk through the door.
timber lintel
Antechamber
You are in the middle of the Chamber of Eternal Royalty, the antechamber. The
walls in this section of the antechamber are covered with beveled tiles of deep
blue lapis lazuli and pink alabaster. At ceiling height, on the west wall, are
scenes depicting the marriage of the goddess Isis and the god Osiris, carved in
ivory panels set into the wall. The Antechamber stretches out to the north and
the south. There's just enough light cast for you to see the outline of the
bottomless pit in the passage to the east.
Quite beautiful, no?
bottomless pit
It's too deep and dark to see much of anything.
You hear the squealing of rats. Hungry rats.
You step into air then plummet into a deep pit, the home of 69,105 hungry rats.
timber frame
The timber frame surrounds the doorway.
You light the timber frame surrounding the door. The wood is slow to catch,
but then, in a bursting flash, the entire frame is consumed. You shield your
eyes and move back to keep from being burned, but as you take a step back,
your foot lands on empty space and you plummet downward to darkness.
you loose your balance on the mast. Your foot misses the mast and you slip,
falling into the darkness below.
Antechamber
You are in the southern end of the Chamber of Eternal Royalty. From here you
can see the room stretching out towards the north. The south wall is painted to
resemble large baskets of lotus flowers with their blue petals framing an image
of the Sun God, Amun Ra. The west wall has a timber doorway, inset several feet
into the rocks, outlining a door.
The way to the west is blocked by a closed door.
The way to the west is blocked by a closed door.
The rocks support the beam.
I see nothing special about the rocks.
plaster dust
The dust and chips are just remnants of your incessant tapping, tapping at the
chamber door. Only this and nothing more.
plaster dust
The dust and chips are just remnants of your incessant tapping, tapping at the
chamber door. Only this and nothing more.
Be serious. Have you any acquaintance with particle physics? How about quarks?
Know anything about quarks? Let me put it to you this way: There are more
pieces of plaster dust and chips here than you have seconds in your life.
You are in the Chamber of Rebirth, the Annex. As you gaze about this small
room, strange kohl-rimmed eyes gaze back at you from the painted figures
which cover all of the walls. There are scenes of a great procession, with
white-clad princesses offering gifts of precious oils and papyri to the
mummified figure of the Queen. Bastet, the cat goddess, holds the mummy
erect. Above you, painted on the ceiling, is the image of Tueris, the
hippopotamus goddess. The only way out is through the doorway to the east.
I see no seam here.
The seam is barely visible. It goes into the edge of the slab no more than an
eight of an inch.
It's not deep enough to wedge anything into it.
It's already open.
The slab opens slowly and gracefully as if some internal mechanism balanced
its huge weight.
It won't budge.
Thirt (30) slots to hold objects in the slab
Sitting in the
Sitting in the middle of this room is a huge stone slab.
Around its side runs a seam which is barely detectable. On top of the slab
are four round holes, one in each corner.
Sitting on the top of the slab
The slab is open
and holds
and quite empty
fourth hole
second hole
The hole sits in the
corner of the slab.
The hole is already filled.
Done. A light click comes from beneath the corner.
Burial Chamber
You have entered the Chamber of Departure Towards the Funeral Destinies, the
Burial Chamber. There is a doorway leading into a small room off to the east.
In the middle of the chamber, stretching almost from wall to wall, is a huge,
ancient sarcophagus. Its cover is composed of pure quartz and through the
shining light you can see the golden, gleaming mummiform coffin.
Four statues surround the sarcophagus, one in each corner: Isis, Nephthys,
Neith and Selkis.
Their outstretched arms clamp down tightly on the quartz cover.
All four statues face away from the quartz cover, their grip on it released.
facing inward,
heavy golden arms clamping down tightly over the quartz cover of the
sarcophagus.
You are in the Chamber of Reconstitution of the Body, the Treasury. To the
west is a doorway leading back into the Burial Chamber.
granite table
You should have left well enough alone. As you pick it up, the discs go wildly
out of balance and, before you realize what you've done, the ceiling comes down
to meet the floor. Unfortunately, you were between them at the time.
middle disc
The discs float up and down several times until they come back into balance.
In the room is a large, granite table. Cut out from the top of this table are
three circles of polished granite.
is empty, and it is
Sitting on the
slightly above
slightly below
exactly even with
the top of the table.
three inches
four inches
five inches
seven inches
eight inches
Top of Stairway
You are at the top of a sixteen-step stairway. It leads west and down. The
strange passageway into the cube rooms lies to the south. The walls here are
painted in somber colors -- deep ochres, browns and blacks, but the scenes the
paintings depict are oddly gay. Priests smile, their hands lifted up high to
Amun Ra, offering flower petals in their palms, while a young girl, bedecked
in black, stands by watching, a twisted smile on her face.
Bottom of Stairs
You are at the bottom of the sixteen-step stairway. The stairway goes up to
the east, while to the west is solid plaster. Painted on the plaster
are some hieroglyphs.
Solid plaster is blocking your way.
Narrow Passageway
You are at the east end of what seems like a long, straight passageway. After
carefully looking over the walls, stones and floor, you determine that it is
safe to proceed.
Narrow Passageway
You are in the middle of a long, east/west passage. The passage is narrow and
seems to be little more than a hallway hewn out of stone.
Narrow Passageway
You have reached the west end of the passage. Before you is a door surrounded
by a heavy timber frame. The door is entirely blocked up with plaster. Toward
the bottom of the north wall and the south wall, about three inches off the
floor, are two small niches. There are some hieroglyphs on the plaster.
You can't walk through a closed door.
small niche
Each small niche rests about three inches off the floor. They are recessed