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verbs.zil
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verbs.zil
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"VERBS for
PLANETFALL
(c) COPYRIGHT 1983 INFOCOM INC. ALL RIGHTS RESERVED"
<GLOBAL VERBOSE <>>
<GLOBAL SUPER-BRIEF <>>
;<GDECL (VERBOSE SUPER-BRIEF) <OR ATOM FALSE>>
<ROUTINE V-VERBOSE ()
<SETG VERBOSE T>
<SETG SUPER-BRIEF <>>
<TELL "Maximum verbosity." CR CR>
<V-LOOK>>
<ROUTINE V-BRIEF ()
<SETG VERBOSE <>>
<SETG SUPER-BRIEF <>>
<TELL "Brief descriptions." CR>>
<ROUTINE V-SUPER-BRIEF ()
<SETG SUPER-BRIEF T>
<TELL "Super-brief descriptions." CR>>
<ROUTINE V-LOOK ()
<SETG C-ELAPSED 9>
<COND (<DESCRIBE-ROOM T>
<DESCRIBE-OBJECTS T>)>>
<ROUTINE V-LOOK-CRETIN ()
<TELL
"This isn't a primitive two-word-parser adventure game. If you want
to look AT that object, please say so." CR>>
<ROUTINE V-FIRST-LOOK ()
<COND (<DESCRIBE-ROOM>
<COND (<NOT ,SUPER-BRIEF>
<DESCRIBE-OBJECTS>)>)>>
<ROUTINE PRE-EXAMINE ()
<COND (<AND <NOT <HERE? ,PRSO>>
<NOT <IN? ,PRSO ,GLOBAL-OBJECTS>>
<NOT <EQUAL? ,PRSO ,PSEUDO-OBJECT>>
<NOT <AND <IN? ,PRSO ,LOCAL-GLOBALS>
<GLOBAL-IN? ,PRSO ,HERE>>>
<NOT <EQUAL? ,PRSO ,GRUE>>>
<TELL "You can't see any">
<PRSO-PRINT>
<TELL " here!" CR>)>>
<ROUTINE V-EXAMINE ()
<SETG C-ELAPSED 32>
<COND (<GETP ,PRSO ,P?TEXT>
<TELL <GETP ,PRSO ,P?TEXT> CR>)
(<FSET? ,PRSO ,DOORBIT>
<V-LOOK-INSIDE>)
(<FSET? ,PRSO ,CONTBIT>
<COND (<FSET? ,PRSO ,OPENBIT>
<V-LOOK-INSIDE>)
(T
<TELL "The " D ,PRSO " is closed." CR>)>)
(T
<TELL "I see nothing special about the " D ,PRSO "." CR>)>>
<GLOBAL LIT <>>
<ROUTINE DESCRIBE-ROOM ("OPTIONAL" (LOOK? <>) "AUX" V? STR AV)
<SET V? <OR .LOOK? ,VERBOSE>>
<COND (<NOT ,LIT>
<TELL "It is pitch black. You might be eaten by a grue." CR>
<COND (<EQUAL? ,HERE ,TRANSPORTATION-SUPPLY>
<TELL "There is light to the south." CR>)>
<RETURN <>>)>
<COND (<NOT <FSET? ,HERE ,TOUCHBIT>>
<FSET ,HERE ,TOUCHBIT>
<SET V? T>)>
<COND (<IN? ,HERE ,ROOMS>
<TELL D ,HERE>
<COND (<FSET? <LOC ,ADVENTURER> ,VEHBIT>
<TELL ", in the " D <LOC ,ADVENTURER>>)>
<CRLF>)>
<COND (<OR .LOOK? <NOT ,SUPER-BRIEF>>
<SET AV <LOC ,ADVENTURER>>
;<COND (<FSET? .AV ,VEHBIT>
<TELL "(You are in the " D .AV ".)" CR>)>
<COND (<AND .V? <APPLY <GETP ,HERE ,P?ACTION> ,M-LOOK>>
<RTRUE>)
(<AND .V? <SET STR <GETP ,HERE ,P?LDESC>>>
<TELL .STR CR>)
(T
<APPLY <GETP ,HERE ,P?ACTION> ,M-FLASH>)>
<COND (<AND <NOT <EQUAL? ,HERE .AV>>
<FSET? .AV ,VEHBIT>>
<APPLY <GETP .AV ,P?ACTION> ,M-LOOK>)>)>
T>
<ROUTINE DESCRIBE-OBJECTS ("OPTIONAL" (V? <>))
<COND (,LIT
<COND (<FIRST? ,HERE>
<PRINT-CONT ,HERE <SET V? <OR .V? ,VERBOSE>> -1>)>)
(T
<TELL "You can't see anything in the dark." CR>)>>
"DESCRIBE-OBJECT -- takes object and flag. if flag is true will print a
long description (fdesc or ldesc), otherwise will print short."
<ROUTINE DESCRIBE-OBJECT (OBJ V? LEVEL "AUX" (STR <>) AV)
<COND (<AND <0? .LEVEL>
<APPLY <GETP .OBJ ,P?DESCFCN> ,M-OBJDESC>>
<RTRUE>)
(<EQUAL? .OBJ ,SPOUT-PLACED>
<RTRUE>)
(<AND <0? .LEVEL>
<OR <AND <NOT <FSET? .OBJ ,TOUCHBIT>>
<SET STR <GETP .OBJ ,P?FDESC>>>
<SET STR <GETP .OBJ ,P?LDESC>>>>
<TELL .STR>)
(<AND <0? .LEVEL>>
<TELL "There is ">
<COND (<FSET? .OBJ ,VOWELBIT>
<TELL "an ">)
(T
<TELL "a ">)>
<TELL D .OBJ " here.">)
(T
<TELL <GET ,INDENTS .LEVEL>>
<COND (<FSET? .OBJ ,VOWELBIT>
<TELL "An ">)
(T
<TELL "A ">)>
<TELL D .OBJ>
<COND (<FSET? .OBJ ,WORNBIT> <TELL " (being worn)">)>)>
<COND (<AND <0? .LEVEL>
<SET AV <LOC ,ADVENTURER>>
<FSET? .AV ,VEHBIT>>
<TELL " (outside the " D .AV ")">)>
<CRLF>
<COND (<AND <SEE-INSIDE? .OBJ> <FIRST? .OBJ>>
<PRINT-CONT .OBJ .V? .LEVEL>)>>
<ROUTINE PRINT-CONT (OBJ "OPTIONAL" (V? <>) (LEVEL 0)
"AUX" Y 1ST? AV STR (PV? <>) (INV? <>))
<COND (<NOT <SET Y <FIRST? .OBJ>>>
<RTRUE>)>
<COND (<AND <SET AV <LOC ,ADVENTURER>>
<FSET? .AV ,VEHBIT>>
T)
(T
<SET AV <>>)>
<SET 1ST? T>
<COND (<EQUAL? ,ADVENTURER .OBJ <LOC .OBJ>>
<SET INV? T>)
(T
<REPEAT ()
<COND (<NOT .Y> <RETURN <NOT .1ST?>>)
(<EQUAL? .Y .AV> <SET PV? T>)
(<EQUAL? .Y ,WINNER>)
(<AND <NOT <FSET? .Y ,INVISIBLE>>
<NOT <FSET? .Y ,TOUCHBIT>>
<SET STR <GETP .Y ,P?FDESC>>>
<COND (<NOT <FSET? .Y ,NDESCBIT>>
<TELL .STR CR>)>
<COND (<AND <SEE-INSIDE? .Y>
<NOT <GETP <LOC .Y> ,P?DESCFCN>>
<FIRST? .Y>>
<PRINT-CONT .Y .V? 0>)>)>
<SET Y <NEXT? .Y>>>)>
<SET Y <FIRST? .OBJ>>
<REPEAT ()
<COND (<NOT .Y>
<COND (<AND .PV? .AV <FIRST? .AV>>
<PRINT-CONT .AV .V? .LEVEL>)>
<RETURN <NOT .1ST?>>)
(<EQUAL? .Y .AV ,ADVENTURER>)
(<AND <NOT <FSET? .Y ,INVISIBLE>>
<OR .INV?
<FSET? .Y ,TOUCHBIT>
<NOT <GETP .Y ,P?FDESC>>>>
<COND (<NOT <FSET? .Y ,NDESCBIT>>
<COND (.1ST?
<COND (<FIRSTER .OBJ .LEVEL>
<COND (<L? .LEVEL 0>
<SET LEVEL 0>)>)>
<SET LEVEL <+ 1 .LEVEL>>
<SET 1ST? <>>)>
<DESCRIBE-OBJECT .Y .V? .LEVEL>)
(<AND <FIRST? .Y> <SEE-INSIDE? .Y>>
<PRINT-CONT .Y .V? .LEVEL>)>)>
<SET Y <NEXT? .Y>>>>
<ROUTINE FIRSTER (OBJ LEVEL)
<COND (<EQUAL? .OBJ ,ADVENTURER>
<TELL "You are carrying:" CR>)
(<NOT <IN? .OBJ ,ROOMS>>
<COND (<G? .LEVEL 0>
<TELL <GET ,INDENTS .LEVEL>>)>
<COND (<FSET? .OBJ ,SURFACEBIT>
<TELL "Sitting on the " D .OBJ " is:" CR>)
(<FSET? .OBJ ,ACTORBIT>
<TELL "The " D .OBJ " is holding:" CR>)
(T
<TELL "The " D .OBJ " contains:" CR>)>)>>
;"scoring"
<GLOBAL INTERNAL-MOVES 0>
<GLOBAL SCORE 0>
<GLOBAL DAY 1>
<ROUTINE SCORE-OBJ (OBJ)
<COND (<G? <GETP .OBJ ,P?VALUE> 0>
<FSET .OBJ ,TOUCHBIT>
<SETG SCORE <+ ,SCORE <GETP .OBJ ,P?VALUE>>>
<PUTP .OBJ ,P?VALUE 0>)>>
<ROUTINE V-SCORE ("OPTIONAL" (ASK? T))
<TELL "Your score ">
<COND (.ASK?
<TELL "would be ">)
(T
<TELL "is ">)>
<TELL N ,SCORE>
<TELL " (out of 80 points). It is Day ">
<TELL N, DAY>
<TELL " of your adventure. Current Galactic Standard Time ">
<COND (<IN? ,CHRONOMETER ,ADVENTURER>
<TELL "(adjusted to your local day-cycle) is ">
<COND (<FSET? ,CHRONOMETER ,MUNGEDBIT>
<TELL N ,MUNGED-TIME>)
(T
<TELL N ,INTERNAL-MOVES>)>)
(T
<TELL
"is impossible to determine, since you're not wearing your chronometer">)>
<TELL "." CR>
<TELL "This score gives you the rank of ">
<COND (<EQUAL? ,SCORE 80> <TELL "Galactic Overlord">)
(<G? ,SCORE 72> <TELL "Cluster Admiral">)
(<G? ,SCORE 64> <TELL "System Captain">)
(<G? ,SCORE 48> <TELL "Planetary Commodore">)
(<G? ,SCORE 36> <TELL "Lieutenant">)
(<G? ,SCORE 24> <TELL "Ensign First Class">)
(<G? ,SCORE 12> <TELL "Space Cadet">)
(T <TELL "Beginner">)>
<TELL "." CR>
,SCORE>
<ROUTINE FINISH (DIED "OPTIONAL" (REPEATING <>))
<CRLF>
<COND (<NOT .REPEATING>
<V-SCORE>
<COND (.DIED
<TELL CR
"Oh, well. According to the Treaty of Gishen IV, signed in 8747 GY, all
adventure game players must be given another chance after dying. In the
interests of interstellar peace..." CR>)>
;<V-SCORE>
;<CRLF>)>
<PUTB ,P-INBUF 0 10> ;"so you can't input too many characters"
<TELL CR
"Would you like to restart the game from the beginning, restore a saved game
position, or end this session of the game? (Type RESTART, RESTORE, or QUIT.)"
CR CR ">">
<READ ,P-INBUF ,P-LEXV>
<PUTB ,P-INBUF 0 80>
<COND (<EQUAL? <GET ,P-LEXV 1> ,W?RESTAR>
<RESTART>
<TELL "Failed." CR>
<FINISH <> T>)
(<EQUAL? <GET ,P-LEXV 1> ,W?RESTOR>
<COND (<RESTORE>
<TELL "Ok." CR>)
(T
<TELL "Failed." CR>
<FINISH <> T>)>)
(<EQUAL? <GET ,P-LEXV 1> ,W?QUIT ,W?Q>
;<TELL "You took " N ,ELAPSED-MOVES " moves." CR>
<QUIT>)
(T
<FINISH <> T>)>>
<ROUTINE V-QUIT ;("OPTIONAL" (ASK? T) "AUX" SCOR) ()
<V-SCORE>
<COND (<AND <IN? ,FLOYD ,HERE>
<FSET? ,FLOYD ,RLANDBIT>>
<SETG FLOYD-SPOKE T>
<TELL CR "Floyd grins impishly. \"Giving up, huh?\"" CR>)>
<TELL CR "Do you wish to leave the game? (Y is affirmative): ">
<COND (<YES?>
<QUIT>)
(T
<TELL "Ok." CR>)>>
<ROUTINE YES? ()
<PUTB ,P-INBUF 0 10> ;"so you can't input too many characters"
<PRINTI ">">
<READ ,P-INBUF ,P-LEXV>
<PUTB ,P-INBUF 0 80>
<COND (<EQUAL? <GET ,P-LEXV 1> ,W?YES ,W?Y>
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE V-VERSION ("AUX" (CNT 17))
<TELL
"PLANETFALL|
Infocom interactive fiction - a science fiction story|
Copyright (c) 1983 by Infocom, Inc. All rights reserved.|
">
;<COND (<NOT <EQUAL? <BAND <GETB 0 1> 8> 0>>
<TELL "Licensed to Tandy Corporation.|">)>
<TELL
"PLANETFALL is a registered trademark of Infocom, Inc.|
Release ">
<PRINTN <BAND <GET 0 1> *3777*>>
<TELL " / Serial number ">
<REPEAT ()
<COND (<G? <SET CNT <+ .CNT 1>> 23>
<RETURN>)
(T
<PRINTC <GETB 0 .CNT>>)>>
<CRLF>
<COND (<AND <IN? ,FLOYD ,HERE>
<FSET? ,FLOYD ,RLANDBIT>>
<SETG FLOYD-SPOKE T>
<TELL CR
"\"Last version was better,\" says Floyd. \"More bugs. Bugs make
game fun.\"" CR>)>>
<ROUTINE V-AGAIN ("AUX" OBJ)
<COND (<NOT ,L-PRSA>
<ANYMORE>)
(<AND <NOT <EQUAL? ,HERE ,LAST-PSEUDO-LOC>>
<EQUAL? ,PSEUDO-OBJECT ,L-PRSO ,L-PRSI>>
<SETG L-PRSA <>>
<ANYMORE>)
(<EQUAL? ,L-PRSA ,V?WALK>
<DO-WALK ,L-PRSO>)
(T
<SET OBJ
<COND (<AND ,L-PRSO
<EQUAL? <LOC ,L-PRSO> <>>>
,L-PRSO)
(<AND ,L-PRSI
<EQUAL? <LOC ,L-PRSI> <>>>
,L-PRSI)>>
<COND (<AND .OBJ
<NOT <EQUAL? .OBJ ,PSEUDO-OBJECT ,ROOMS>>>
<ANYMORE>
<RFATAL>)
(T
<PERFORM ,L-PRSA ,L-PRSO ,L-PRSI>
<RTRUE>)>)>>
;"death"
<ROUTINE JIGS-UP (DESC "OPTIONAL" (PLAYER? <>))
<TELL .DESC CR>
<TELL CR
" **** You have died ****" CR>
<FINISH T>>
<ROUTINE V-RESTORE ()
<COND (<AND <IN? ,FLOYD ,HERE>
<FSET? ,FLOYD ,RLANDBIT>>
<SETG FLOYD-SPOKE T>
<TELL
"Floyd looks disappointed, but understanding. \"That part of the game was more
fun than this part,\" he admits." CR CR>)>
<COND (<RESTORE>
<TELL "Ok." CR>
;<V-FIRST-LOOK>)
(T
<TELL "Failed." CR>)>>
<ROUTINE V-SAVE ()
<COND (<AND <IN? ,FLOYD ,HERE>
<FSET? ,FLOYD ,RLANDBIT>>
<SETG FLOYD-SPOKE T>
<TELL
"Floyd's eyes light up. \"Oh boy! Are we gonna try something
dangerous now?\"" CR CR>)>
<COND (<SAVE>
<TELL "Ok." CR>)
(T
<TELL "Failed." CR>)>>
<ROUTINE V-RESTART ()
<V-SCORE T>
<COND (<AND <IN? ,FLOYD ,HERE>
<FSET? ,FLOYD ,RLANDBIT>>
<SETG FLOYD-SPOKE T>
<TELL "Floyd looks sad. \"Going away?\" he asks." CR>)>
<TELL CR "Do you wish to restart? (Y is affirmative): ">
<COND (<YES?>
<TELL "Restarting." CR>
<RESTART>
<TELL "Failed." CR>)>>
<CONSTANT REXIT 0>
<CONSTANT UEXIT 1>
<CONSTANT NEXIT 2>
<CONSTANT FEXIT 3>
<CONSTANT CEXIT 4>
<CONSTANT DEXIT 5>
<CONSTANT NEXITSTR 0>
<CONSTANT FEXITFCN 0>
<CONSTANT CEXITFLAG 1>
<CONSTANT CEXITSTR 1>
<CONSTANT DEXITOBJ 1>
<CONSTANT DEXITSTR 1>
<ROUTINE V-WALK-AROUND ()
<USE-DIRECTIONS>>
<ROUTINE V-WALK-TO ()
<COND (<OR <IN? ,PRSO ,HERE>
<GLOBAL-IN? ,PRSO ,HERE>>
<TELL "It's here!" CR>)
(T
<USE-DIRECTIONS>)>>
<ROUTINE V-WALK ("AUX" PT PTS STR OBJ RM TEMP-ELAPSED)
<COND (<NOT ,P-WALK-DIR>
<PERFORM ,V?WALK-TO ,PRSO>
<RTRUE>)
(<SET PT <GETPT ,HERE ,PRSO>>
<COND (<SET TEMP-ELAPSED <GETP ,HERE ,P?C-MOVE>>
<SET TEMP-ELAPSED <GET .TEMP-ELAPSED
<- ,PRSO ,LOW-DIRECTION>>>)>
<COND (<EQUAL? .TEMP-ELAPSED 0>
<SET TEMP-ELAPSED ,DEFAULT-MOVE>)>
<COND (<EQUAL? <SET PTS <PTSIZE .PT>> ,UEXIT>
<SETG C-ELAPSED .TEMP-ELAPSED>
<GOTO <GETB .PT ,REXIT>>)
(<EQUAL? .PTS ,NEXIT>
<TELL <GET .PT ,NEXITSTR> CR>
<RFATAL>)
(<EQUAL? .PTS ,FEXIT>
<COND (<SET RM <APPLY <GET .PT ,FEXITFCN>>>
<GOTO .RM>)
(T
<RFATAL>)>)
(<EQUAL? .PTS ,CEXIT>
<COND (<VALUE <GETB .PT ,CEXITFLAG>>
<SETG C-ELAPSED .TEMP-ELAPSED>
<GOTO <GETB .PT ,REXIT>>)
(<SET STR <GET .PT ,CEXITSTR>>
<TELL .STR CR>
<RFATAL>)
(T
<TELL "You can't go that way." CR>
<RFATAL>)>)
(<EQUAL? .PTS ,DEXIT>
<COND (<FSET? <SET OBJ <GETB .PT ,DEXITOBJ>> ,OPENBIT>
<SETG C-ELAPSED .TEMP-ELAPSED>
<GOTO <GETB .PT ,REXIT>>)
(<SET STR <GET .PT ,DEXITSTR>>
<TELL .STR CR>
<RFATAL>)
(T
<TELL "The " D .OBJ " is closed." CR>
<THIS-IS-IT .OBJ>
<RFATAL>)>)>)
(<AND <NOT ,LIT>
<PROB 75>>
<JIGS-UP
"Oh, no! You have walked into the slavering fangs of a lurking grue!">)
(T
<TELL "You can't go that way." CR>
<RFATAL>)>>
<ROUTINE V-INVENTORY ()
<SETG C-ELAPSED 18>
<COND (<FIRST? ,ADVENTURER>
<PRINT-CONT ,ADVENTURER>)
(T
<TELL "You are empty-handed." CR>)>>
<GLOBAL INDENTS
<PTABLE ""
" "
" "
" "
" "
" ">>
;"object manipulation"
<ROUTINE PRE-TAKE ()
<COND (<IN? ,PRSO ,ADVENTURER>
<TELL "You already have it." CR>)
(<AND <EQUAL? ,PRSO ,GOOD-BOARD>
<FSET? ,GOOD-BOARD ,NDESCBIT>>
<RFALSE>)
(<AND <FSET? <LOC ,PRSO> ,CONTBIT>
<NOT <FSET? <LOC ,PRSO> ,OPENBIT>>>
<TELL "You can't reach into a closed container." CR>
<RTRUE>)
(,PRSI
<COND (<NOT <EQUAL? ,PRSI <LOC ,PRSO>>>
<COND (<AND <EQUAL? ,PRSO ,KEY>
<NOT <FSET? ,KEY ,TOUCHBIT>>>
<RFALSE>)
(<AND <EQUAL? ,PRSO ,CELERY>
<EQUAL? ,PRSI ,AMBASSADOR>>
<RFALSE>)
(T
<TELL "It's not in that!" CR>)>)
(T
<SETG PRSI <>>
<RFALSE>)>)
(<EQUAL? ,PRSO <LOC ,ADVENTURER>>
<TELL "You are in it, asteroid-brain!" CR>)>>
<ROUTINE V-TAKE ()
<COND (<EQUAL? <ITAKE> T>
<TELL "Taken." CR>)>>
<GLOBAL FUMBLE-NUMBER 7>
<GLOBAL FUMBLE-PROB 8>
<ROUTINE TRYTAKE ()
<COND (<IN? ,PRSO ,WINNER>
<RTRUE>)
(<AND <FSET? ,PRSO ,TRYTAKEBIT>
<GETP ,PRSO ,P?ACTION>>
<PERFORM ,V?TAKE ,PRSO>
<RTRUE>)
(T
<ITAKE>)>>
<ROUTINE ITAKE ("OPTIONAL" (VB T) "AUX" CNT OBJ)
<COND (<NOT <FSET? ,PRSO ,TAKEBIT>>
<COND (.VB
<TELL <PICK-ONE ,YUKS> CR>)>
<RFALSE>)
(<AND <NOT <IN? <LOC ,PRSO> ,ADVENTURER>>
<G? <+ <WEIGHT ,PRSO> <WEIGHT ,ADVENTURER>>
,LOAD-ALLOWED>>
<COND (.VB
<TELL "Your load is too heavy." CR>)>
<RFATAL>)
(<AND <G? <SET CNT <CCOUNT ,ADVENTURER>> ,FUMBLE-NUMBER>
<PROB <* .CNT ,FUMBLE-PROB>>>
<SET OBJ <FIRST? ,ADVENTURER>>
<REPEAT ()
<COND (<FSET? .OBJ ,WORNBIT>
<SET OBJ <NEXT? .OBJ>>)
(T
<RETURN>)>>
;"This must go! Chomping compiler strikes again"
<TELL
"Oh, no. The " D .OBJ " slips from your arms while taking the " D ,PRSO
" and both tumble to the ground." CR>
<COND (<AND <EQUAL? ,FLASK .OBJ ,PRSO>
<IN? ,CHEMICAL-FLUID ,FLASK>>
<REMOVE ,CHEMICAL-FLUID>
<TELL
"Unfortunately, the chemical spills out of the flask and evaporates." CR>)>
<COND (<AND <EQUAL? ,CANTEEN .OBJ ,PRSO>
<IN? ,HIGH-PROTEIN ,CANTEEN>
<FSET? ,CANTEEN ,OPENBIT>>
<REMOVE ,HIGH-PROTEIN>
<TELL
"To make matters worse, the high-protein liquid spills all over
the place and then evaporates." CR>)>
<MOVE .OBJ ,HERE>
<MOVE ,PRSO ,HERE>
<RFATAL>)
(T
<MOVE ,PRSO ,ADVENTURER>
<FCLEAR ,PRSO ,NDESCBIT>
<SCORE-OBJ ,PRSO>
<FSET ,PRSO ,TOUCHBIT>
<COND (<EQUAL? ,PRSO ,SPOUT-PLACED>
<SETG SPOUT-PLACED ,GROUND>)>
<RTRUE>)>>
<ROUTINE PRE-PUT ()
<COND (<NOT ,PRSO>
<RFALSE>)>
<COND (<FSET? ,PRSO ,WORNBIT>
<TELL "You can't while you're wearing it." CR>)
(<OR <IN? ,PRSO ,GLOBAL-OBJECTS>
<NOT <FSET? ,PRSO ,TAKEBIT>>>
<TELL "Nice try." CR>)>>
<ROUTINE V-PUT ()
<COND (<OR <FSET? ,PRSI ,OPENBIT>
<OPENABLE? ,PRSI>
<FSET? ,PRSI ,VEHBIT>>)
(T
<TELL "You can't do that." CR>
<RTRUE>)>
<COND (<NOT <FSET? ,PRSI ,OPENBIT>>
<TELL "The " D ,PRSI " isn't open." CR>)
(<EQUAL? ,PRSI ,PRSO>
<TELL "How can you do that?" CR>)
(<IN? ,PRSO ,PRSI>
<TELL "The " D ,PRSO " is already in the " D ,PRSI "." CR>)
(<IN? ,PRSI ,PRSO>
<TELL
"How can you put the " D ,PRSO " in the " D ,PRSI
" when the " D ,PRSI " is already in the " D ,PRSO "?" CR>)
(<G? <- <+ <WEIGHT ,PRSI> <WEIGHT ,PRSO>>
<GETP ,PRSI ,P?SIZE>>
<GETP ,PRSI ,P?CAPACITY>>
<TELL "There's no room." CR>)
(<AND <NOT <HELD? ,PRSO>>
<NOT <TRYTAKE>>>
<RTRUE>)
(T
<SCORE-OBJ ,PRSO>
<MOVE ,PRSO ,PRSI>
<FSET ,PRSO ,TOUCHBIT>
<TELL "Done." CR>)>>
<ROUTINE V-SLIDE ()
<TELL <PICK-ONE ,YUKS> CR>>
<ROUTINE PRE-GIVE ()
<COND (<NOT <HELD? ,PRSO>>
<NOT-HOLDING>)>>
<ROUTINE PRE-SGIVE ()
<PERFORM ,V?GIVE ,PRSI ,PRSO>
<RTRUE>>
<ROUTINE V-GIVE ()
<COND (<NOT <FSET? ,PRSI ,ACTORBIT>>
<TELL "You can't give ">
<A-AN>
<TELL D ,PRSO " to ">
<COND (<FSET? ,PRSI ,VOWELBIT>
<TELL "an ">)
(T
<TELL "a ">)>
<TELL D ,PRSI "!" CR>)
(T
<TELL "The " D ,PRSI " declines your offer." CR>)>>
<ROUTINE V-SGIVE ()
<TELL "Foo!" CR>>
<ROUTINE V-DROP ()
<COND (<IDROP>
<TELL "Dropped." CR>)>>
<ROUTINE V-THROW ()
<COND (<IDROP>
<TELL "Thrown." CR>)>>
<ROUTINE IDROP ()
<COND (<NOT <HELD? ,PRSO>>
<TELL "You're not carrying the " D ,PRSO "." CR>
<RFALSE>)
(<FSET? ,PRSO ,WORNBIT>
<TAKE-IT-OFF>
<RFALSE>)
(<AND <NOT <IN? ,PRSO ,WINNER>>
<NOT <FSET? <LOC ,PRSO> ,OPENBIT>>>
<TELL "The " D ,PRSO " is closed." CR>
<RFALSE>)
(T
<MOVE ,PRSO ,HERE>
<RTRUE>)>>
;"plain old verbs"
<ROUTINE V-OPEN ("AUX" F STR)
<COND (<AND <NOT <FSET? ,PRSO ,CONTBIT>>
<NOT <FSET? ,PRSO ,DOORBIT>>>
<TELL
"You must be very clever to do that to the " D ,PRSO "." CR>)
(<OR <FSET? ,PRSO ,DOORBIT>
<NOT <EQUAL? <GETP ,PRSO ,P?CAPACITY> 0>>>
<COND (<FSET? ,PRSO ,OPENBIT>
<ALREADY "open">)
(T
<FSET ,PRSO ,OPENBIT>
<COND (<FSET? ,PRSO ,DOORBIT>
<TELL "The " D ,PRSO " is now open." CR>)
(<OR <NOT <FIRST? ,PRSO>>
<FSET? ,PRSO ,TRANSBIT>>
<TELL "Opened." CR>)
(<AND <SET F <FIRST? ,PRSO>>
<NOT <NEXT? .F>>
<SET STR <GETP .F ,P?FDESC>>>
<TELL "The " D ,PRSO " opens." CR>
<TELL .STR CR>)
(T
<TELL "Opening the " D ,PRSO " reveals ">
<PRINT-CONTENTS ,PRSO>
<TELL "." CR>)>)>)
(T
<TELL "The " D ,PRSO " cannot be opened." CR>)>>
<ROUTINE V-OPEN-WITH ()
<COND (<EQUAL? ,PRSI ,HANDS>
<PERFORM ,V?OPEN ,PRSO>
<RTRUE>)
(T
<TELL "That doesn't work." CR>)>>
<ROUTINE PRINT-CONTENTS (OBJ "AUX" F N (1ST? T) (IT? <>) (TWO? <>))
<COND (<SET F <FIRST? .OBJ>>
<REPEAT ()
<SET N <NEXT? .F>>
<COND (.1ST?
<SET 1ST? <>>)
(T
<TELL ", ">
<COND (<NOT .N>
<TELL "and ">)>)>
<TELL "a " D .F>
<COND (<AND <NOT .IT?>
<NOT .TWO?>>
<SET IT? .F>)
(T
<SET TWO? T>
<SET IT? <>>)>
<SET F .N>
<COND (<NOT .F>
<COND (<AND .IT?
<NOT .TWO?>>
<THIS-IS-IT .IT?>)>
<RTRUE>)>>)>>
<ROUTINE V-CLOSE ()
<COND (<AND <NOT <FSET? ,PRSO ,CONTBIT>>
<NOT <FSET? ,PRSO ,DOORBIT>>>
<TELL "You can't do that to ">
<A-AN>
<TELL D ,PRSO "." CR>)
(<AND <NOT <FSET? ,PRSO ,SURFACEBIT>>
<OR <NOT <EQUAL? <GETP ,PRSO ,P?CAPACITY> 0>>
<FSET? ,PRSO ,DOORBIT>>>
<COND (<FSET? ,PRSO ,OPENBIT>
<FCLEAR ,PRSO ,OPENBIT>
<TELL "Closed." CR>)
(T
<ALREADY "closed">)>)
(T
<TELL "You cannot close that." CR>)>>
<ROUTINE CCOUNT (OBJ "AUX" (CNT 0) X)
<COND (<SET X <FIRST? .OBJ>>
<REPEAT ()
<SET CNT <+ .CNT 1>>
<COND (<NOT <SET X <NEXT? .X>>>
<RETURN>)>>)>
.CNT>
"WEIGHT: Get sum of SIZEs of supplied object, recursing to the nth level."
<ROUTINE WEIGHT (OBJ "AUX" CONT (WT 0))
<COND (<SET CONT <FIRST? .OBJ>>
<REPEAT ()
<COND (<NOT <FSET? .CONT ,WORNBIT>>
<SET WT <+ .WT <WEIGHT .CONT>>>)>
<COND (<NOT <SET CONT <NEXT? .CONT>>> <RETURN>)>>)>
<+ .WT <GETP .OBJ ,P?SIZE>>>
<GLOBAL COPR-NOTICE
" a transcript of interaction with PLANETFALL.|
PLANETFALL is a registered trademark of Infocom, Inc.|
Copyright (c) 1983 Infocom, Inc. All rights reserved.|">
<ROUTINE V-SCRIPT ()
<COND (<AND <IN? ,FLOYD ,HERE>
<FSET? ,FLOYD ,RLANDBIT>>
<SETG FLOYD-SPOKE T>
<TELL
"Floyd hops around excitedly. \"Oh boy! I've never seen my name in print
before!\"" CR CR>)>
<PUT 0 8 <BOR <GET 0 8> 1>>
<TELL "Here begins" ,COPR-NOTICE CR>>
<ROUTINE V-UNSCRIPT ()
<COND (<AND <IN? ,FLOYD ,HERE>
<FSET? ,FLOYD ,RLANDBIT>>
<SETG FLOYD-SPOKE T>
<TELL
"\"Can I have a copy of the printout?\" asks Floyd,
looking up at you." CR CR>)>
<TELL "Here ends" ,COPR-NOTICE CR>
<PUT 0 8 <BAND <GET 0 8> -2>>
<RTRUE>>
<ROUTINE PRE-MOVE ()
<COND (<HELD? ,PRSO>
<TELL "Why juggle objects?" CR>)>>
<ROUTINE V-MOVE ()
<COND (<FSET? ,PRSO ,TAKEBIT>
<TELL "Moving the " D ,PRSO " reveals nothing." CR>)
(T
<TELL "You can't move the " D ,PRSO "." CR>)>>
<ROUTINE V-LAMP-ON ()
<COND (<FSET? ,PRSO ,LIGHTBIT>
<COND (<FSET? ,PRSO ,ONBIT>
<ALREADY "on">)
(T
<FSET ,PRSO ,ONBIT>
<TELL "The " D ,PRSO " is now on." CR>)>)
(T
<TELL "You can't turn that on." CR>)>
<RTRUE>>
<ROUTINE V-LAMP-OFF ()
<COND (<FSET? ,PRSO ,LIGHTBIT>
<COND (<NOT <FSET? ,PRSO ,ONBIT>>
<ALREADY "off">)
(T
<FCLEAR ,PRSO ,ONBIT>
<TELL "The " D ,PRSO " is now off." CR>)>)
(T
<TELL "You can't turn that off." CR>)>
<RTRUE>>
<ROUTINE V-WAIT () ;("OPTIONAL" (NUM 3))
<SETG C-ELAPSED 40>
<TELL "Time passes..." CR>
;<REPEAT ()
<COND (<L? <SET NUM <- .NUM 1>> 0>
<RETURN>)
(<CLOCKER>
<RETURN>)>
<SETG INTERNAL-MOVES <+ ,INTERNAL-MOVES 1>>>
;<SETG CLOCK-WAIT T>>
<ROUTINE PRE-BOARD ("AUX" AV)
<SET AV <LOC ,ADVENTURER>>
<COND (<EQUAL? ,PRSO ,GROUND ,GLOBAL-SHUTTLE>
<RFALSE>)
(<FSET? ,PRSO ,VEHBIT>
<COND (<FSET? .AV ,VEHBIT>
<TELL "You are already in it!" CR>)
(T
<RFALSE>)>)
(T
<TELL "I suppose you have a theory on boarding ">
<A-AN>
<TELL D ,PRSO "." CR>)>
<RFATAL>>
<ROUTINE V-BOARD ("AUX" AV)
<TELL "You are now in the " D ,PRSO "." CR>
<MOVE ,ADVENTURER ,PRSO>
<APPLY <GETP ,PRSO ,P?ACTION> ,M-ENTER>
<RTRUE>>
<ROUTINE V-DISEMBARK ()
<COND (<EQUAL? ,PRSO ,ROOMS>
<COND (<IN? ,ADVENTURER ,SAFETY-WEB>
<PERFORM ,V?DISEMBARK ,SAFETY-WEB>
<RTRUE>)
(<IN? ,ADVENTURER ,BED>
<OWN-FEET>)
(<IN? ,ADVENTURER ,SHUTTLE-CAR-ALFIE>
<DO-WALK ,P?NORTH>)
(<IN? ,ADVENTURER ,SHUTTLE-CAR-BETTY>
<DO-WALK ,P?SOUTH>)
(<IN? ,ADVENTURER ,BRIG>
<PERFORM ,V?ZESCAPE>
<RTRUE>)
(T
<DO-WALK ,P?OUT>)>)
(<NOT <EQUAL? <LOC ,ADVENTURER> ,PRSO>>
<TELL "You're not in that!" CR>
<RFATAL>)
(T
<OWN-FEET>)>>
<ROUTINE OWN-FEET ()
<MOVE ,ADVENTURER ,HERE>
<TELL "You're on your own feet again." CR>>
<ROUTINE V-STAND ()
<COND (<FSET? <LOC ,ADVENTURER> ,VEHBIT>
<PERFORM ,V?DISEMBARK <LOC ,ADVENTURER>>
<RTRUE>)
(T
<TELL "You are already standing, I think." CR>)>>
<ROUTINE GOTO (RM "OPTIONAL" (V? T) "AUX" (WLOC <LOC ,WINNER>) OLIT)
<SET OLIT ,LIT>
<MOVE ,ADVENTURER .RM>
<SETG HERE .RM>
<SETG LIT <LIT? ,HERE>>
<COND (<AND <NOT .OLIT>
<NOT ,LIT>
<PROB 75>>
<JIGS-UP
"Oh, no! Something (a grue?) slithered into the room and devoured you!">
<RTRUE>)>
<COND (<EQUAL? <APPLY <GETP ,HERE ,P?ACTION> ,M-ENTER> 2>
<RTRUE>)>
<COND (.V?
<V-FIRST-LOOK>)>
<SCORE-OBJ .RM>
<RTRUE>>
<ROUTINE V-EAT ()
<TELL "I don't think that the " D ,PRSO " would agree with you." CR>>
<ROUTINE V-EAT-FROM ("AUX" X)
<SET X <FIRST? ,PRSO>>
<COND (<NOT <FSET? ,PRSO ,OPENBIT>>
<TELL "It's closed." CR>)
(<NEXT? .X>
<TELL "There's more than one thing in the " D ,PRSO "." CR>)
(.X
<PERFORM ,V?EAT .X>
<RTRUE>)
(T
<TELL "It's empty!" CR>)>>
<ROUTINE V-CURSE ()
<TELL "Such language from an Ensign in the Stellar Patrol!" CR>>
<ROUTINE V-LISTEN ()
<SETG C-ELAPSED 18>
<TELL "The " D ,PRSO " makes no sound." CR>>
<ROUTINE V-FOLLOW ()
<TELL "The " D ,PRSO " is right here!" CR>>
<ROUTINE V-LEAP ()
<COND (,PRSO
<COND (<IN? ,PRSO ,HERE>
<COND (<FSET? ,PRSO ,ACTORBIT>
<TELL
"The " D ,PRSO " is too big to jump over." CR>)
(T
<V-SKIP>)>)
(T
<TELL "That would be a good trick." CR>)>)
(T
<V-SKIP>)>>
<ROUTINE V-SKIP ()
<TELL <PICK-ONE ,WHEEEEE> CR>>
<ROUTINE V-LEAVE ()
<COND (<IN? ,ADVENTURER ,BED>
<PERFORM ,V?DISEMBARK ,BED>
<RTRUE>)
(<IN? ,ADVENTURER ,SAFETY-WEB>
<PERFORM ,V?DISEMBARK ,SAFETY-WEB>
<RTRUE>)
(T
<DO-WALK ,P?OUT>)>>
<ROUTINE V-HELLO ()
<COND (,PRSO
<TELL
"Until now, I've only heard demented Denebian Devils say \"Hello\" to ">
<A-AN>
<TELL D ,PRSO "." CR>)
(T
<TELL <PICK-ONE ,HELLOS> CR>)>>
<GLOBAL HELLOS
<PLTABLE "Hello."
"Nice weather we're having."
"Goodbye.">>
<ROUTINE V-HELP ()
<TELL
"If you're really stuck, you can order a complete map and InvisiClues
Hint Booklet using the order form in your game package." CR>>
<GLOBAL WHEEEEE
<PLTABLE
"You've spent too much time among the Leaping Loon-toads of Leonia."
"Having fun?"
"Wheeeeeee!!!">>
<ROUTINE PRE-READ ()
<COND (<NOT ,LIT>
<TELL "It is impossible to read in the dark." CR>
<RTRUE>)>>
<ROUTINE V-READ ()
<COND (<NOT <FSET? ,PRSO ,READBIT>>
<TELL "How can I read ">
<A-AN>
<TELL D ,PRSO "?" CR>)