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[Windows Only] Visual Studio C++ and Windows SDK Version
No response
[Linux Only] GCC/G++ and GLIBC Version
No response
[Android Only] Android Build Tools and NDK Version
No response
[iOS Only] XCode Version
No response
Command Sequences
Added plugin to project, then selected image segmentation scene in build window and builded application using unity
Log
ArgumentException: RenderTextureDesc graphicsFormat must be a supported GraphicsFormat. B8G8R8A8_SRGB is not supported on this platform.
Parameter name: desc.graphicsFormat
at UnityEngine.RenderTexture.ValidateRenderTextureDesc (UnityEngine.RenderTextureDescriptor desc) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.RenderTexture.GetTemporary (UnityEngine.RenderTextureDescriptor desc) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.RenderTexture.GetTemporaryImpl (System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat depthStencilFormat, UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat, System.Int32 antiAliasing, UnityEngine.RenderTextureMemoryless memorylessMode, UnityEngine.VRTextureUsage vrUsage, System.Boolean useDynamicScale) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.RenderTexture.GetTemporary (System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.Experimental.Ren
Additional Context
No response
The text was updated successfully, but these errors were encountered:
Additionally, instead of importing the plugin to your existing project, please check whether the same error occurs when building this project (sample app). You can verify this by downloading the MediaPipeUnityPlugin-all.zip from the release page.
Plugin Version or Commit ID
v0.15.0
Unity Version
2022.3.34
Your Host OS
windows 10 pro
Target Platform
Android
[Windows Only] Visual Studio C++ and Windows SDK Version
No response
[Linux Only] GCC/G++ and GLIBC Version
No response
[Android Only] Android Build Tools and NDK Version
No response
[iOS Only] XCode Version
No response
Command Sequences
Added plugin to project, then selected image segmentation scene in build window and builded application using unity
Log
ArgumentException: RenderTextureDesc graphicsFormat must be a supported GraphicsFormat. B8G8R8A8_SRGB is not supported on this platform.
Parameter name: desc.graphicsFormat
at UnityEngine.RenderTexture.ValidateRenderTextureDesc (UnityEngine.RenderTextureDescriptor desc) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.RenderTexture.GetTemporary (UnityEngine.RenderTextureDescriptor desc) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.RenderTexture.GetTemporaryImpl (System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat depthStencilFormat, UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat, System.Int32 antiAliasing, UnityEngine.RenderTextureMemoryless memorylessMode, UnityEngine.VRTextureUsage vrUsage, System.Boolean useDynamicScale) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.RenderTexture.GetTemporary (System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.Experimental.Ren
Additional Context
No response
The text was updated successfully, but these errors were encountered: