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in-memory textures (i.e. an image for the $texture coords without needing a .png file)
DONE, rgl 0.106.8 includesmesh3d() a formal class for segments a la mesh3d/shape3d so plot3d() works with lines
a bit of plot4d() experimentation, animate the device or render frames(or both? for different goals)
subdivision3d fails to split colours (a minor-ish bug, but what about other material properties)
more community engagement, push to get rgl on github or gitlab so improve visibility and get PRs rolling
https://twitter.com/coolbutuseless/status/1264735591121530880
a bit of plot4d() experimentation, animate the device or render frames(or both? for different goals)
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