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but, that was a mistake. It needs to stick to the silicate way, and allow the new mesh3d types ie.
points = for POINT
segments = M/LINESTRING, M/POLYGON
in rare cases there'll be SF triangles but that stuff's not fully fleshed out in silicate. Otherwise, you can push sf through SC0/TRI0/DEL0 for the obvious (re)interpretations.
Qs
do we bother with as.mesh3d.sfc_POINT - ah, no SC0 already handles to just palm off to that
update as.mesh3d.SC0 and it's mostly done
make sure consistency (polygons are lines) throughout
The text was updated successfully, but these errors were encountered:
currently we have
but, that was a mistake. It needs to stick to the silicate way, and allow the new mesh3d types ie.
points = for POINT
segments = M/LINESTRING, M/POLYGON
in rare cases there'll be SF triangles but that stuff's not fully fleshed out in silicate. Otherwise, you can push sf through SC0/TRI0/DEL0 for the obvious (re)interpretations.
Qs
The text was updated successfully, but these errors were encountered: