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Hi, I've closed the other issue as I figured out myself the problem was that players love to ask UDP first, and your plugin is serving it, if the client is an app on Android TV there are no way to configure for request a TCP connection.
So I'm using am rtsp proxy ( https://github.com/aler9/rtsp-simple-server ) but the problem is that it still connected to your plugin even if the client is disconnected, loading CPU for no reasons.. not an energy saver behaviour.
As you already implement it (stream only when a client is connected) I'm wondering if you can please add the chance to output CP only.
Another question, there is any way from the server side to limit the buffering of the client? I need to stream with smalled latency possible. Thank you!
The text was updated successfully, but these errors were encountered:
Hi, I've closed the other issue as I figured out myself the problem was that players love to ask UDP first, and your plugin is serving it, if the client is an app on Android TV there are no way to configure for request a TCP connection.
So I'm using am rtsp proxy ( https://github.com/aler9/rtsp-simple-server ) but the problem is that it still connected to your plugin even if the client is disconnected, loading CPU for no reasons.. not an energy saver behaviour.
As you already implement it (stream only when a client is connected) I'm wondering if you can please add the chance to output CP only.
Another question, there is any way from the server side to limit the buffering of the client? I need to stream with smalled latency possible. Thank you!
The text was updated successfully, but these errors were encountered: