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Question #5

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sense-amr opened this issue Jan 22, 2019 · 5 comments
Open

Question #5

sense-amr opened this issue Jan 22, 2019 · 5 comments

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@sense-amr
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Does it run in cubase as an Audio FX? and if so whats the code to make it show as Audio FX in cubase?

@igorski
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igorski commented Jan 22, 2019

Cubase is a Steinberg product and as such it supports VST plugins. Regrader builds as VST by default and should run without any issue. Not entirely sure what you mean "Audio FX" but I assume an audio effect (rather than a MIDI effect). It should work at the audio level on both sampled content or instrument plugins.

@sense-amr
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sense-amr commented Jan 22, 2019 via email

@igorski
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igorski commented Jan 23, 2019

Ah slaps self I understand now.

The plugin type is defined in the vstentry.cpp file. It is currently "Fx", but can be assigned to any value of Vst::PlugType, for a synth this value would be:

Vst::PlugType::kInstrumentSynth

As far as I know, the host is responsible for routing the audio. Regrader was built to operate on incoming audio (so it wasn't specified as a synth instrument as it doesn't generate audio on it's own). I would assume Cubase side chain routing will feed the appropriate audio to the input channels.

What is your exact use case for this feature (I have little to no knowledge of Cubase).

@sense-amr
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sense-amr commented Jan 23, 2019 via email

@sense-amr
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sense-amr commented Jan 23, 2019 via email

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