diff --git a/src/SampSharp.Entities/Timers/TimerReference.cs b/src/SampSharp.Entities/Timers/TimerReference.cs
index 56857645..e6af6ca7 100644
--- a/src/SampSharp.Entities/Timers/TimerReference.cs
+++ b/src/SampSharp.Entities/Timers/TimerReference.cs
@@ -30,7 +30,7 @@ internal TimerReference(TimerInfo info, object target, MethodInfo method)
}
/// Gets the time span until the next tick of this timer.
- public TimeSpan NextTick => new(Info.NextTick - Stopwatch.GetTimestamp());
+ public TimeSpan NextTick => new(Info.NextTick - DateTime.UtcNow.Ticks);
internal TimerInfo Info { get; set; }
diff --git a/src/SampSharp.Entities/Timers/TimerSystem.cs b/src/SampSharp.Entities/Timers/TimerSystem.cs
index a64ae1da..10e82623 100644
--- a/src/SampSharp.Entities/Timers/TimerSystem.cs
+++ b/src/SampSharp.Entities/Timers/TimerSystem.cs
@@ -64,7 +64,7 @@ public TimerReference Start(Action action, Tim
{
IsActive = true,
IntervalTicks = interval.Ticks,
- NextTick = Stopwatch.GetTimestamp() + interval.Ticks
+ NextTick = DateTime.UtcNow.Ticks + interval.Ticks
};
var reference = new TimerReference(invoker, null, null);
@@ -79,7 +79,7 @@ public TimerReference Start(Action action, Tim
[Event]
internal void OnGameModeInit()
{
- _lastTick = Stopwatch.GetTimestamp();
+ _lastTick = DateTime.UtcNow.Ticks;
CreateTimersFromAssemblies(_lastTick);
@@ -92,7 +92,7 @@ public void Tick()
if (!_didInitialize || _timers.Count == 0)
return;
- var timestamp = Stopwatch.GetTimestamp();
+ var timestamp = DateTime.UtcNow.Ticks;
// Don't user foreach for performance reasons
// ReSharper disable once ForCanBeConvertedToForeach