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[PlayerCommand] public void MeCommand(Player player, string text) { text = $"* {text}"; var color = Color.FromInteger(0xEE66EEFF, ColorFormat.RGBA); player.SendClientMessage(color, text); player.SetChatBubble(text, color, 30, 10000); }
If the player types /me the command works, but if /ME or /mE is typed, the command does not work. Is there a solution for this?
PD: I'm using the latest version of SampSharp.Entities.
The text was updated successfully, but these errors were encountered:
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Example
If the player types /me the command works, but if /ME or /mE is typed, the command does not work. Is there a solution for this?
PD: I'm using the latest version of SampSharp.Entities.
The text was updated successfully, but these errors were encountered: