-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathTerrainGen.js
148 lines (132 loc) · 3.05 KB
/
TerrainGen.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
function TerrainGen()
{
var the = this;
// takes a double array of floating point numbers from 0.0 to 1.0.
// if you want your number to be "sticky", add 10 to it (0.0==> 10.0, 1.0 => 11.0).
// surely a more elegant solution would be to have an array of cell objects.
// that would also be much less efficient.
the.generate = function(cells, s)
{
randomize(cells);
for (var i=0; i<s; i++) {
cells = smooth(cells);
}
amplify(cells);
return cells;
}
function randomize(cells)
{
var i;
var j;
var ci;
var val;
for (i=0; i<cells.length; i++) {
ci = cells[i];
for (j=0; j<ci.length; j++) {
val = ci[j];
if (val < 10.0) {
cells[i][j] = Math.random();
}
}
}
}
function amplify(cells)
{
var vmin = -1;
var vmax = -1;
var i;
var j;
var v;
var ci;
var mult = 0.0;
// determine current range
for (i=0; i<cells.length; i++) {
var ci = cells[i];
for (j=0; j<ci.length; j++) {
v = ci[j];
if (v >= 10.0) v -= 10.0;
if (vmin == -1 || v < vmin) {
vmin = v;
}
if (vmax == -1 || v > vmax) {
vmax = v;
}
}
}
// perfectly flat. can't be amplified.
if (vmax-vmin == 0.0) {
return;
}
mult = 1.0 / (vmax - vmin);
for (i=0; i<cells.length; i++) {
ci = cells[i];
for (j=0; j<ci.length; j++) {
v = ci[j];
if (v <= 1.0) {
ci[j] = (v - vmin) * mult;
}
}
}
}
function smooth(cells)
{
var ret = [];
var i;
var j;
var k;
var i_siz;
var j_siz;
var i_plus;
var j_plus;
var j_minus;
var vals;
var w = [ 0.5, 0.1, 0.1, 0.1, 0.1, 0.025, 0.025, 0.025, 0.025 ];
i_siz = cells.length;
j_siz = cells[0].length;
for (i=0; i<i_siz; i++) {
i_plus = (i+1) % i_siz;
i_minus = (i>0)? (i-1) : 0;
ret[i] = [];
for (j=0; j<j_siz; j++) {
if (cells[i][j] <= 1.0) {
j_plus = (j+1) % j_siz;
j_minus = (j>0)? (j-1) : 0;
vals = [ cells[i][j], cells[i_plus][j], cells[i_minus][j], cells[i][j_plus], cells[i][j_minus],
cells[i_plus][j_plus], cells[i_plus][j_minus], cells[i_minus][j_plus], cells[i_minus][j_minus] ];
ret[i][j] = 0.0;
for (k=0; k<vals.length; k++) {
var v = vals[k];
if (v >= 10.0) v -= 10.0;
ret[i][j] += w[k] * v;
}
} else {
ret[i][j] = cells[i][j];
}
}
}
return ret;
}
the.zeroGrid = function(i, j)
{
var ret = [];
for (var a=0; a<i; a++) {
ret[a] = [];
for (var b=0; b<j; b++) {
ret[a][b] = 0.0;
}
}
return ret;
}
the.main = function()
{
System.out.write("Running TerrainGen.zeroGrid(5, 5)\n");
var g = the.zeroGrid(35, 35);
System.out.write(" g.length, g[0].length\n");
System.out.write(" Expect 5, 5\n");
System.out.write(" Actual " + g.length + ", " + g[0].length + "\n");
System.out.write("\n");
g[0][0] = 10.5;
System.out.write("Running TerrainGen.generate(g, 15)\n");
g = the.generate(g, 15);
}
}