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I've been looking around (this repo, gpuweb, the WebXR Discord, etc), but I can't seem to find any information on the current status of this proposal.
With the recent stabilisation of WebGPU in Chrome and the Apple Vision Pro supporting WebXR, I'd really like to be able to deploy WebGPU+WebXR content to the web. However, the current version of WebXR only supports WebGL, which limits my options for rendering/existing engine compatibility.
I was going to try a workaround where all rendering is done with WebGPU, and then it's copied into a WebGL context to submit to WebXR, but my understanding is that both cannot be run at the same time on the same page - so that wouldn't work.
Having the ability to use WebGPU with WebXR will unlock a huge amount of potential, especially as more and more standalone headsets are shipping with WebXR support.
I'd appreciate any insight anyone can provide into this ❤️
The text was updated successfully, but these errors were encountered:
Hi there!
I've been looking around (this repo,
gpuweb
, the WebXR Discord, etc), but I can't seem to find any information on the current status of this proposal.With the recent stabilisation of WebGPU in Chrome and the Apple Vision Pro supporting WebXR, I'd really like to be able to deploy WebGPU+WebXR content to the web. However, the current version of WebXR only supports WebGL, which limits my options for rendering/existing engine compatibility.
I was going to try a workaround where all rendering is done with WebGPU, and then it's copied into a WebGL context to submit to WebXR, but my understanding is that both cannot be run at the same time on the same page - so that wouldn't work.
Having the ability to use WebGPU with WebXR will unlock a huge amount of potential, especially as more and more standalone headsets are shipping with WebXR support.
I'd appreciate any insight anyone can provide into this ❤️
The text was updated successfully, but these errors were encountered: