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Can a model freely move in AR space? #73
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You render whatever you want so no reason a model can't move freely. You
could always create a new anchor at the destination location and tween
between them.
…On Fri, 8 Apr 2022, 09:13 Simon1059770342, ***@***.***> wrote:
1. Can a model freely move in AR space?
2. Is it possible to control virtual model moving in the AR space by
just changing the the pose of its anchor originally attached to the model?
3. If moving virtual model is out of frames for a while, can we
re-gain the model as we come close to it or the model come close to us?
THX for your help!
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THX for your help! |
No, anchor pose is going to be updated by the underlying XR system. When you create an anchor, we are giving you a promise that we will try to update its pose so that it remains fixed relative to the real world. You can then introduce another pose that describes object's coordinates relative to the anchor - you fully control this pose so you can set it to whatever you like. Maybe a useful way to think about this is: AR APIs are there to try and tell you where the underlying XR system thinks things are in the real world, and you can use that information to influence where you render your own models relative to those "landmarks" the XR system knows about.
No, WebXR does not have an animation API. When you write a WebXR-powered application, you set a callback via Let me know if this helps! There's an example on how to use Anchors API here, with source code here. Chrome also has additional example here, with source available here (it is used for debugging & a bit more complex as it uses hit-test for anchor placement and also can optionally use an experimental plane detection API, so it may be harder to follow what is happening). |
THX a lot! This helps me a lot! So is there any possible way of visualize result of world detection? Example as Fig.2 |
Today I found a demo that can almost explain what I need. |
THX for your help!
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