Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

How it gives support to chrome broswer #87

Open
mayuriOAB opened this issue Oct 11, 2023 · 2 comments
Open

How it gives support to chrome broswer #87

mayuriOAB opened this issue Oct 11, 2023 · 2 comments

Comments

@mayuriOAB
Copy link

Hello there,
I tried using the sample Three.js code from https://immersiveweb.dev/#three.js. However, when I execute it on the Chrome browser, it shows an error saying AR or VR is not supported. I have already enabled WebXR settings in Chrome. Any ideas on how to make it work?

@klausw
Copy link
Contributor

klausw commented Oct 11, 2023

There's a difference between Chrome supporting the WebXR API (as in, the methods exist) and actually being able to use immersive modes which depend on hardware. See the What does this mean... section for more info - in short, you need to be using Chrome on an ARCore-compatible Android phone, or you need to use Chrome on Windows using an OpenXR-compatible headset (including SteamVR).

Is there a way to make this clearer in the Support Table?

@AdaRoseCannon
Copy link
Member

Sorry for the slow reply on this it totally flew under my radar. I am happy for people to add extra notes with information of example hardware it works on especially if it's limited to certain types of platform or relies on extra things being installed in the OS e.g. "ARCore enabled handheld Android Devices" or "Tethered VR Devices Only"

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants