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Expose hands and controllers at the same time #120
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This would mean that the XRInputSource just has both a gamepad and hand object on it, yes? We can add language to that effect. I don't think this needs a new feature, it's a part of hand input. |
the positions of the hand and the controller would be different. It's not just that you get the controller inputs. |
Ah, hmm. Interesting. |
yes, this is why it only works with Quest Pro controllers. They are self tracked so they don't need IR emitters and HMD camera tracking. |
Apparently the ML2 browser already exposes hands and the controller at the same time. |
The Quest platform is able to provide information on hands and controllers at the same time.
Should we expose this to WebXR? If so, should we create a new feature string?
/tpac expose hands and controllers at the same time
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