Quest Pro Eye tracking with XR Interaction Toolkit and UXF #160
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MarkDonoghueStirling
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Hi everyone,
I was wondering if anyone has tried using UXF with the Quest Pro eye tracking through the XR Interaction Toolkit?
I've got a scene working logging out the eye orientations. When I install UXF by importing the package it initially works fine but when I close the editor and reopen it breaks the eye tracking (can't find eye tracking device). Deleting UXF from the project restores the eye tracking.
For eye tracking through the Interaction Toolkit you need the Oculus Integration installed alongside it. I've tried importing UXF into a scene with eye tracking through only the Oculus Integration and it works fine. So, it seems there is an issue somewhere with Interaction Toolkit getting the eye tracking data from the Oculus Integration and importing UXF breaks this somehow. As I've already made my experiment with Interaction Toolkit, I am trying to avoid reimplementing the whole thing using just the Oculus Integration. I was hoping to just add eye tracking through the Interaction Toolkit but this seems to cause issues with UXF.
My experiment is working fine with UXF apart from the issue with the eye tracking.
I anyone has any help/advice it would be greatly appreciated.
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