Releases: inkle/inky
Version 0.5
WARNING: This version breaks Export for web functionality, since the version of ink is currently newer than is supported by inkjs. We'll update inky again as soon as compatibility is restored.
- Expression watching now available! Add a little snippet of ink in order to track variable changes.
- Fix for inky getting locked up when opening files (ouch)
- Fix for inky wiping out new include files just after you've created them
- Fix for instances of inklecate being left running
- Warning before reloading the window (web view)
- Reorganised the app's menus a bit
Includes Ink version 0.5.1:
- When diverting to specific knots repeatedly from game code, the visit count now gets updated correctly, so long as your knot has fully completed with an
-> END
. If it hasn't, you can also now callmyStory.state.ForceEnd()
to mark the flow complete. Thanks for the report @AdamNashGames! - A call to
-> DONE
now ensures that flow actually stops, rather than marking it "safe to exit". (oops!) RANDOM(min, max)
andSEED_RANDOM(intSeed)
now available! Random's min and max bounds are inclusive, e.g.I rolled a {RANDOM(1,6)}.
.- Warning for using
else:
rather than- else:
. - Show error when passing
-> myVar
as a divert target rather than justmyVar
. (Slightly confusing)
Version 0.4.1
- Latest version of ink/inklecate (0.5), with bug fixes, including one for #167)
- Syntax highlighting:
EXTERNAL
lines now recognised, and slight improvements for sequences and conditionals - Fix for web template scrolling on Firefox (thanks @NihilAleph)
Version 0.4.0
- "Find" functionality restored - available on CMD-F (Mac) / CTRL-F (Windows).
- Documentation integrated directly into Inky - available at Help -> Show Documentation. Thanks @julisep!
- Build now available for Windows 32 bit
- Fix for Export for Web when your root in file is called main.ink (was colliding with our template's main.js)
- Small fix for temporary build folder on Ubuntu
- Latest ink fixes: fix for using
temp
variables in options, and for save/load beforeContinue
is called for the first time.
Version 0.3.1
Export for web now uses inkjs 1.1.0, which works on browsers that aren't super-modern, and also mobile browsers.
From 0.3:
- First version of Export for web added
From 0.2.2:
- More subtle updating of player view so it doesn't continually refresh and scroll, and tries to update more discreetly. (by double-buffering the view and having it fade/scroll only when it needs to)
- Made Step Back button more response by having it immediately update view, before the model has finished re-playing the story
From 0.2.1:
- Ability to alt-click content in the player view in order to jump to where that text was defined (file and line number) in the editor. Works for content, not choices, for now.
Version 0.3
Version 0.3 brings an Export for Web option, taking advantage of inkjs, the excellent JavaScript port of ink, allowing you to quickly and easily share your ink stories online in a minimal web player.
Warning: The Export of web feature is still experimental, and only works in the most modern of browsers (e.g. latest Chrome). It doesn't work on mobile Safari right now.
From 0.2.2:
- More subtle updating of player view so it doesn't continually refresh and scroll, and tries to update more discreetly. (by double-buffering the view and having it fade/scroll only when it needs to)
- Made Step Back button more response by having it immediately update view, before the model has finished re-playing the story
From 0.2.1:
- Ability to alt-click content in the player view in order to jump to where that text was defined (file and line number) in the editor. Works for content, not choices, for now.
0.2.2
- More subtle updating of player view so it doesn't continually refresh and scroll, and tries to update more discreetly. (by double-buffering the view and having it fade/scroll only when it needs to)
- Made Step Back button more response by having it immediately update view, before the model has finished re-playing the story
And from 0.2.1:
- Ability to alt-click content in the player view in order to jump to where that text was defined (file and line number) in the editor. Works for content, not choices, for now.
New feature
New feature: Ability to alt-click content in the player view in order to jump to where that text was defined (file and line number) in the editor. Works for content, not choices, for now.
0.2.0 - Windows now available
Windows version is "even more alpha" than the Mac version, since it's even less tested! Let us know if you see any bugs, or whether there's any core/standard Windows functionality that you feel is missing.
A few fixes are also in this version.
Initial release
0.1.0 Make initial version 0.1.0