- Shape rotation;
- Star shape rendering (with
n
number of rays); - Primitive text rendering;
- Optimization;
- Raylib example;
- stb_image.h example;
- RGFW & RSGL example;
- Win32 example;
- Finish README.md;
- Expand the examples README's;
- Separate the examples to functionalities and platforms (or maybe move the platform examples to their own directory called "implementations")